Does this leak if I keep it as null? If it does how would I remove the leak... Kinda confuse.
call TriggerRegisterPlayerUnitEvent(gg_trg_Point, Player(i), EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER, null)
and this one to..
call TriggerRegisterUnitInRange(gg_trg_Collision, u, 80.00, null)
function DisplayTextToForce takes force toForce, string message returns nothing
if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
// Use only local code (no net traffic) within this block to avoid desyncs.
call DisplayTextToPlayer(GetLocalPlayer(), 0, 0, message)...