Right, 'cause I turned off the trigger before.
look:
Else - Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Creating and Chargi...
Hero - Create Item_type and give it to Hero...
It is initially on, I have to turn it off because the trigger activates whenever the Hero receives an item.
In the trigger, the Hero is given an item, turning the trigger off allows the rest of the trigger to run without firing off another instance of it.
Without the two Trigger Turn off/on...
Here's a few good systems:
-Enemy's that revive after a certain amount of time (usually 1-2 minutes)
-An expanded inventory (more than 6 items, there's many ways of doing this)
-Weapons/Armor appearing on a character when picked up and dropped
-Realistic weapons and armor (i.e. You can't...
Item Stacking
Events
Unit - A unit Acquires an item
Conditions
(Triggering unit) Equal to Hero
Actions
Game - Display to (All players) the text: Acquire Item Trigge...
If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
Hey, I made an item stacking trigger (that worked fine a while ago, mind you). Now, whenever a hero picks up multiple charged items, they simply refuse to stack. Here's the code itself:
function Trig_Item_Stacking_Conditions takes nothing returns boolean
if ( not ( GetTriggerUnit() ==...
What does trigger length have to do with it? I don't think you understand.
Every time I modify/add/shorten/create/rename/remove/copy/paste/do anything with a trigger,
WE crashes to desktop.
I've been working on this map for a while and it's never given me any problems.
It's only crashed once in-game and that was because of a bad trigger which I removed.
Now every time I open it in the editor and add/copy/paste/rename/add an action to/remove a trigger the WE crashes to desktop...
I wasn't sure at first, but this does say "General Tech Help" so here goes:
When I first started my iPhone, it connected to the WiFi network.
When I left my house for the first time it automatically used edge, which is good. The only problem now is that now it won't go back to WiFi.
I...
ok u know how macs r made ultra easy to use and that stuff
well the mac box for forwarding ports only lets u put in the last part of and ip
it automatically puts 10.0.1.[input box] but LOL my computers local ip is .... 10.37.129.2
so basically i cant tell the router where to forward it...
ok so forward modem to router to computer...
why can't there just b a little bliz patcher that duz it all for u...
i have a mac im not used to thinking to get stuff done =P
new question: how can i determine my local IP on a mac? i know router and stuf but not the acutal computer
i just checked, the games does use port 6112, as for the modem ill check that right now
and my firewall is never up, it causes too many problems. i just shut down my computer when i leave it
EDIT: ok i set it to forward for both router and modem im gunna check if that works
I used to be able to host WC3 frozen throne games but then one day something happened to my wireless network and it completely died on me.
So I reset and fixed it but now I can't host.
My wireless network uses an Apple Airport Extreme and a Mac Pro is my computer.
I know I've fixed this...
first trigger
d 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Set tempgroup = (Units in (Playable map area))
Unit Group - Pick every unit in tempgroup and do (Trigger - Add to d 3 <gen> the event (Unit - (Picked unit) Takes...
I wanted to add to my map by creating more areas and just more stuff, but I don't like using Game Caches because i just plain stink at using Game Caches.
To solve my problem I got WEU and tried to make the map 480x480, the WE didn't let me, it said too many cells.
Then I tried WE no limits...
I made the staff into a unit and put that unit on the map, the unit appeared fine
which was surprising to me but w/e
Then i tried to make it an attachment on a units left hand or right hand, theres
where I got a problem, I can use the models for units but not attachments
I opened a map...