Renendaru
(Evol)ution is nothing without love.
- Reaction score
- 309
List any system you would find appealing in an rpg, feel free to make suggestions. +Rep for help.
- Mount System?
I forgot about mount systems! Those are nice if you can get them working, but they're mostly a pain to work out (I know from experience).
They don't seem that hard![]()
and I know the OP knows vJass
Here's a few good systems:
-Enemy's that revive after a certain amount of time (usually 1-2 minutes)
-An expanded inventory (more than 6 items, there's many ways of doing this)
-Weapons/Armor appearing on a character when picked up and dropped
-Realistic weapons and armor (i.e. You can't have 3 swords and 3 shields on at the same time)
-Hero Arena's and/or a preview of what each unit does
-A save/load system (must have for multiplayer)
-A system for death (usually just having them revive at a building, but there are MUCH more creative ways to deal with death, consider the WoW system)
-Triggered abilities are always cool, if you can pull them off without memory leaks or anything
-Although not necessary, having a custom triggered EXP system gives you more control over the characters levelling, and is easier to balance
* Item attachments always appealed to me.
* S/L system.
* Mount System?
* Airships/Boats (buy tickets to other places)