Popular systems in Rpg's

Renendaru

(Evol)ution is nothing without love.
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309
List any system you would find appealing in an rpg, feel free to make suggestions. +Rep for help.
 

Grothdmal

New Member
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1
Here's a few good systems:
-Enemy's that revive after a certain amount of time (usually 1-2 minutes)
-An expanded inventory (more than 6 items, there's many ways of doing this)
-Weapons/Armor appearing on a character when picked up and dropped
-Realistic weapons and armor (i.e. You can't have 3 swords and 3 shields on at the same time)
-Hero Arena's and/or a preview of what each unit does
-A save/load system (must have for multiplayer)
-A system for death (usually just having them revive at a building, but there are MUCH more creative ways to deal with death, consider the WoW system)
-Triggered abilities are always cool, if you can pull them off without memory leaks or anything
-Although not necessary, having a custom triggered EXP system gives you more control over the characters levelling, and is easier to balance

Just my thoughts on it.
Feel free to ask any questions in detail, I'm not afraid to answer (although I might not be accurate :p)
 
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341
  • Item attachments always appealed to me.
  • S/L system.
  • Mount System?
  • Airships/Boats (buy tickets to other places)

Sorry, all I got.
 
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341
I forgot about mount systems! Those are nice if you can get them working, but they're mostly a pain to work out (I know from experience).

They don't seem that hard :confused:

And especially with vJASS it should be pretty simple,

and I know the OP knows vJASS.

But yes, in GUI it could be a pain.
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
Here's a few good systems:
-Enemy's that revive after a certain amount of time (usually 1-2 minutes)
-An expanded inventory (more than 6 items, there's many ways of doing this)
-Weapons/Armor appearing on a character when picked up and dropped
-Realistic weapons and armor (i.e. You can't have 3 swords and 3 shields on at the same time)
-Hero Arena's and/or a preview of what each unit does
-A save/load system (must have for multiplayer)
-A system for death (usually just having them revive at a building, but there are MUCH more creative ways to deal with death, consider the WoW system)
-Triggered abilities are always cool, if you can pull them off without memory leaks or anything
-Although not necessary, having a custom triggered EXP system gives you more control over the characters levelling, and is easier to balance

>Enemy's that revive after a certain amount of time
I believe that's called a revive system, so of course it's in but thanks for reminding me that I need to work on one.

>An Expanded Inventory
I'm currently working on this, using a dummy unit to pick up items and the unit will bestow auras if the item has one.

>Weapons/Armor appearing on a character when picked up and dropped
Imo, I think those rpgs are just asking for eyecandy.

>Realistic weapons and armor
Been working on one, as well as a durability system.

>Hero Arena's and/or a preview of what each unit does
I won't be doing a hero arena, but I am featuring a 'kill your self' arena to see how tough you are. I am also currently making a cinematic test for every hero that will full show their capabilities.

>Save/load system
Yes, this is definitely required imo.

>Death system
I've been working on a 'knocked out' scenario where rest, or help from friends cures it.

>Triggered Abilties
I am currently working on those as I type, my favorite so far is the War Mage that uses his mana to his advantage in battle.

>Triggered Experience System
Currently working on a Party system that only shares experience with allies, also considering eye-candy using dummy units that will simulate their hero portraits.

* Item attachments always appealed to me.
* S/L system.
* Mount System?
* Airships/Boats (buy tickets to other places)

>Item attachments
Explain.

>Save load
Definitely.

>Mount system
Maybe a special hero

>Airships/Boats
I may include some other fashion, but I'll consider it.
 

WolfieeifloW

WEHZ Helper
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372
All custom abilities.
Just make sure they aren't the same as another one.

Not starting a "DotA sucks" war but;
That's one of the aspect of DotA I don't like.
Some of the abilities are the same.
 

Renendaru

(Evol)ution is nothing without love.
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309
If I use the same abilities, I'll probably have to have this huge excuse to make up for it, too much work.
 

WolfieeifloW

WEHZ Helper
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372
Meaning they'll all be unique :D ?

That's the first time I used that smilie ;o .


EDIT: They don't all have to be crazy triggered abilities.
Just not 'plain' abilities :p .
 

Renendaru

(Evol)ution is nothing without love.
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309
Imo, plain abilities are boring. So far every ability on my 7 heroes, that's 28 abilities, are triggered. Just some spins on existing ones and fillers to make it all loop together.
 

WolfieeifloW

WEHZ Helper
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372
That's cool then.
If you need some ideas check out The Spell Idea Thread.
I recently added a "Recommended Ideas" list to it.

Also, you can PM/IM me for ideas/help with triggering if you're overloaded or just want someone else to help :) .
 

Renendaru

(Evol)ution is nothing without love.
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309
I'd definitely need help, the part that's making me frustrated is no more ideas and looping them together. My War Mage, and the first one I made, is the best so far. I'd also need help triggering the 'Knocked out' system, it's kind of frustrating, see above, to see how it could work.
 

Renendaru

(Evol)ution is nothing without love.
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309
Bump, need more input.
 

Scary Nachos

Castro flashing Gang Signs!
Reaction score
45
What about.. a battle log? Something that says what you killed, and what gold you got and like... yeah just some sorta message that tells you what you killed? Sorta like the kill system from dota.
 

GooS

Azrael
Reaction score
154
Since everything seems to have been said:

-Threat System, so there actually are tanking heroes.
-Melee/Ranged morph, have a bow equipped, ranged attack, this would actually depend a bit on attachment since none like a ranged sword. This could be done using morph ability, and, haven't tried this, but if you are not using custom attributes the ranged morph form could have agility as primary attribute and the melee strength. If you are using custom it's all done by triggers anyways ^^

Beyond what's already said thoose are the things I would like to see.
Especially the Threat system!

//==GooS
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
>Recent Actions Log
It may be a bit complex, but this has been seen in Arkan's Dark Invasion II already.

>Threat system
You mean and Aggro system? I may add one in for bosses.
 

wraithseeker

Tired.
Reaction score
122
A extended inventory system to use a dummy unit is bad, why not just store charges, userdata and item type and then apply it accordly with UP.

Mount systems seems to be hard to make it look good, like everwood RPG. I have no clue.

You could make a realistic elemental battle like fire fight against a ice projectile and then the ice melts.
 
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