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  1. M

    special effects - spilling blood

    Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl kindof a bloody explosion.. it's in units - special
  2. M

    defeat if lives = 0?

    res Events Unit - A unit Dies Conditions ((Triggering unit) is A Hero) Equal to True (resnum[Player number of (Owner of (Triggering Unit))]) Not equal to 0 Actions Hero - Instantly revive (Triggering unit) at (Center of (Playable map area))...
  3. M

    What software or application?

    Oh okay, wasn't sure sorry. I would probably be the reverse; fairly good at triggers and horrible at models ^_^
  4. M

    What software or application?

    I'm not trying to be nasty, but if you don't know how to create spells I think perhaps you should get some more mapping experience before trying to create models.. I'm getting kind of good at triggers yet still have no idea how to model Then again, perhaps modelling is completely different and...
  5. M

    Broken Trigger

    the reason it affected the cooldown is that it was triggered to occur when the target begins casting the ability i.e. before he actually casts it. so the trigger occurs before he actually does the spell, which means that if the trigger kills the target, he can't cast the spell, and if he...
  6. M

    Amulet of Spell Shield?

    can you please clarify: do you want it to not block spells, or you want it to block everything but avada kedavra?
  7. M

    Complicated trigger - need help

    correct me if I'm wrong here but all you're after now is "how do i make dummy units owned by the player". add this to the molotov cocktail trigger Set Molotovchucker = (Triggering Unit) and put this into the MC reciever trigger Unit - Create 1 Dummy Caster for (Owner of (Molotov Chucker)...
  8. M

    Start a trigger via damaged unit

    dunno, sorry >.<
  9. M

    Chance on hit via trigger

    dunno why you're getting the problem, but since its a 50% chance, you could just as easily have a random number between 1 and 2 and if it is 1 you do the stuff...
  10. M

    Defence- haw to use without upgrade

    remove "Defend" from the "Techtree - Requirements" part of the object editor.
  11. M

    Freezing Field

    Unit - Create 1 Dummy for Player 1 (Red) at (MK offset by (Random real number between 200.00 and 600.00) towards (Random real number between 0.00 and 359.00) degrees) facing Default building facing degrees this is why they only showed to the right - they were only able to go in a 0 degree angle...
  12. M

    Start a trigger via damaged unit

    Goldmine Cart damage Events Unit - A unit Is attacked Conditions (Unit-type of (Triggering unit)) Equal to Footman Actions Set goldcarthp = (Integer((Life of (Triggering unit)))) Set attacker = (Owner of (Attacking unit)) Set goldcart =...
  13. M

    Need help with what i think is advanced move trigger :s

    like saw792 said, it really is hard without seeing the trigger. if the trigger uses a simple action say "unit - order <unit> to move to <point A>" then the obvious solution would be to change the action to: Unit - Order YourUnit to Attack-Move To (Center of (area A)) with another trigger...
  14. M

    making income

    dunno how the summon/spawning works with line tower wars but for the income i woudl just add set income[player number of triggering player] to income[player number of triggering player] + x and have a periodic event or a timer event to pick every player and add income[player number of picked...
  15. M

    Suggestions

    Maybe just silly things? e.g. they can change their hero's model which has absolutely no effect on combat, or they get commands such as -blue -green -music to put on good music and/or to tint their character a certain color? that way people with codes would have more fun, but people...
  16. M

    Need History!

    I'll try and do the wolf... I'm not much of a writer though so here goes.. The wolves of Ashenvale are far more ancient and powerful than those found in other lands. Cunning, with excellent tracking skills and a keen sense of smell, these intelligent beings are loyal only to the pack...
  17. M

    Ability/Heroes Ideas Needed

    actually those triggers are unrecognisable from my original triggers because i pretty much had to rewrite them... the original ones were made when I had just recently discovered a mystical thing called "variables" and before i discovered the even MORE mystical thing called "variable arrays"...
  18. M

    Need History!

    since when are deers not wild animals? :P
  19. M

    Ability/Heroes Ideas Needed

    the necro spell will be easier to post the triggers since i already made a similar ability on a map of mine.. the skill snatch ability, though, is just a concept really so not exactly sure how to do it. here's the necro triggers.. first you would need 3 different "necromancer's ghost" units...
  20. M

    Firing Cooldown Problem

    Unit - A unit Begins casting an ability change this to Unit - A unit starts the effect of an ability.
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