cleeezzz
The Undead Ranger.
- Reaction score
- 268
in my map, i have the option for players to save, but only their "stats" as in.
Kills - Number of kills in one game
Deaths - Number of deaths in one game
Total Kills - Number of kills TOTAL, (kills saved and passed on to next games)
Total Deaths - Number of deaths TOTAL, " "
then players are given a rank based on their Kills
Basically i just want suggestions on benefits for players who actually use the code and rank up.
there needs to be some kind of incentive to save and load
I need it to be balanced though. since players are fighting each other, it wouldn't be fair to boost a pro player and make noobs have a bigger disadvantage then they already have.
i dont know if just extra SFX will do it, its still not a good enough incentive. no one will bother to write down the code just for some sfx.
Kills - Number of kills in one game
Deaths - Number of deaths in one game
Total Kills - Number of kills TOTAL, (kills saved and passed on to next games)
Total Deaths - Number of deaths TOTAL, " "
then players are given a rank based on their Kills
Basically i just want suggestions on benefits for players who actually use the code and rank up.
there needs to be some kind of incentive to save and load
I need it to be balanced though. since players are fighting each other, it wouldn't be fair to boost a pro player and make noobs have a bigger disadvantage then they already have.
i dont know if just extra SFX will do it, its still not a good enough incentive. no one will bother to write down the code just for some sfx.