Suggestions

cleeezzz

The Undead Ranger.
Reaction score
268
in my map, i have the option for players to save, but only their "stats" as in.

Kills - Number of kills in one game
Deaths - Number of deaths in one game
Total Kills - Number of kills TOTAL, (kills saved and passed on to next games)
Total Deaths - Number of deaths TOTAL, " "


then players are given a rank based on their Kills

Basically i just want suggestions on benefits for players who actually use the code and rank up.

there needs to be some kind of incentive to save and load

I need it to be balanced though. since players are fighting each other, it wouldn't be fair to boost a pro player and make noobs have a bigger disadvantage then they already have.

i dont know if just extra SFX will do it, its still not a good enough incentive. no one will bother to write down the code just for some sfx.
 

Exide

I am amazingly focused right now!
Reaction score
448
I don't know what your question is, but allow high-ranked players to be able to purchase and carry better weapons?
 

Vassilev

New Member
Reaction score
39
Factors you need to post:

- What sort of map? PvP only?
- What sort of gameplay? Team? FFA?
- What sort of heroes and units?
- What factors are there? Gold? Lumber? Experience?

etc. etc.
 

cleeezzz

The Undead Ranger.
Reaction score
268
its PvP which makes it more difficult, it can be teams too.

all players have the same hero

just gold is a factor
 

Vassilev

New Member
Reaction score
39
Some of my ideas:

1) damage increase
2) atk speed increase
3) mana regen
4) movement speed
5) vision increase
6) gold increase
7) hp DECREASE ( "seasoned" fighters have more experience but more scars, eh? :) )

You'd have to make these bonuses very very minor per kill else it would make a huge gap between the newbies and the oldies.

since its strictly a PvP map then you can't really do much i guess unless you have NPCs to fight...
 
1

131ackout

Guest
remember; everything must be balanced like this:

Code:
More Damage - Less Attack Speed
More Attk Speed - Less Dmg
More Armor - Less Movement Speed
More Movement Speed - Less Armor

So it's ordered equally.
 

Malkier

New Member
Reaction score
2
Maybe just silly things?
e.g. they can change their hero's model which has absolutely no effect on combat, or they get commands such as
-blue
-green
-music

to put on good music and/or to tint their character a certain color? that way people with codes would have more fun, but people without codes would not be disadvantaged?

if it had different heroes i would suggest let them be different (not overpowered, just different) heroes if they have a good enough code

dunno if those ideas are any good but yeah there you go
 
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