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  1. V

    hashtable, need a expample

    hi, i tried to find example about hash tables, but not succussfully. how can i use hashtable for units.. how hashtables can change thing custom value which i added for single unit for oportunity to get that unit later (i did this before hashtables) i wanted to ask, maybe some1 can give me a...
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    upgrade maximum damage

    hi, here my problem.. i have unit with 1-34 damage. And i want add upgrades. unit - Damage Base: 0 unit - Damage number of dice: 1 unit - Damage side per dice: 34 How can i upgrade it +4 max damage? unit damage example: 1-38, 1-42, so on.. i have tried use upgrades (Attack Dice...
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    attack - cast spell

    Hello everyone, here my problem. Everything work correctly, but when my <casting unit> are surrounded many enemy units (enemy units flying overhead of <casting unit>). <Casting unit> stop making attacks and if he stop trigger stop working too. What wrong? here the trigger: autocast...
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    autocast problem

    i have my custom spell based on "Faerie Fire" because it have 'always autocas'. i have set 4 sec duration because my custom spell make slow effect and i have check while 'unit have buff equil to true'. i have problem here: while unit have buff my custom spell does not using autocast on that...
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    spell have leak?

    i have made spell. here the triggers: fire Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Fire Actions Set triggeringunit = (Triggering unit) Unit Group - Add (Target unit of ability being cast)...
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    spell problem

    my spell does not work correctly. here the triggers: ice Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Ice Actions Set target = (Target unit of ability being cast) Unit - Set the custom value...
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    root/uproot problem

    I have my defence map. And in there i try to make "creeps spawning" for attackers with random armour type. I try to make this with root/uproot ability. I use these triggers: armourtypes Events Map initialization Conditions Actions Set armour[1] = Unarmored...
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    techtree-upgrades used

    how can i set techtree-upgrades used, by using triggers ?
  9. V

    description problem

    i have changed unarmored armour description to this: |cff7CCD7CUnarmored takes extra damage from piercing, hero and siege attacks. Reduces damage from magic and spell attacks. Normal attack does full damage.|r but in game i only see this: Unarmored takes extra damage from piercing...
  10. V

    armour type

    how to make passive skills, which replace previous armour type to new one?
  11. V

    pick enemy unit

    now variable -enemytype- select units only from "standard units" how can i make, that units would be taken from "custom units" ?? Actions Set levelnumber = (levelnumber + 1) Set enemytype = (Random level levelnumber creep unit-type) For each (Integer A) from 1 to...
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    leaderboard // current gold

    how make leaderboard? exemple player name - current gold player 1 <player 1 gold> player 2 <player 2 gold> ... ...
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    question

    how to make this trigger shorter now:P1 Growing40 Events Unit - A unit enters RED <gen> Conditions (Owner of (Entering unit)) Equal to Player 12 (Brown) Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If...
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    ability text

    How to make a certain text appear above a units head when the unit gets critical strike'd ?
  15. V

    Spawn and Timers..

    I'm making a solo TD and I need help on its spawn and timer triggers: 1. The spawning is complicated- every round (except boss rounds) 2 types of units should spawn for each player. During boss rounds only 1 unit spawns. First round starts in 40 seconds, then a spawn starts in 20 secs after the...
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    multiboard question

    how to make multiboard triger? Multiboard: for each unused player set -1 row ( if now number of rows = 8 and 1 player unused then = 7 rows, if 2 player unused = 6 rows ). sry for bad english :p
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    Help me with SpawnTimer

    Events Conditions Actions Wait 1.00 seconds Countdown Timer - Create a timer window for SpawnTimer with title Next Spawn in: Countdown Timer - Start SpawnTimer as a One-shot timer that will expire in 45.00 seconds If (All Conditions are True) then do (Then Actions) else do...
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