hi, i tried to find example about hash tables, but not succussfully. how can i use hashtable for units.. how hashtables can change thing custom value which i added for single unit for oportunity to get that unit later (i did this before hashtables) i wanted to ask, maybe some1 can give me a...
hi, here my problem..
i have unit with 1-34 damage. And i want add upgrades.
unit - Damage Base: 0
unit - Damage number of dice: 1
unit - Damage side per dice: 34
How can i upgrade it +4 max damage?
unit damage example:
1-38,
1-42,
so on..
i have tried use upgrades (Attack Dice...
Hello everyone, here my problem.
Everything work correctly, but when my <casting unit> are surrounded many enemy units (enemy units flying overhead of <casting unit>). <Casting unit> stop making attacks and if he stop trigger stop working too.
What wrong?
here the trigger:
autocast...
i have my custom spell based on "Faerie Fire" because it have 'always autocas'. i have set 4 sec duration because my custom spell make slow effect and i have check while 'unit have buff equil to true'.
i have problem here: while unit have buff my custom spell does not using autocast on that...
i have made spell. here the triggers:
fire
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fire
Actions
Set triggeringunit = (Triggering unit)
Unit Group - Add (Target unit of ability being cast)...
my spell does not work correctly. here the triggers:
ice
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ice
Actions
Set target = (Target unit of ability being cast)
Unit - Set the custom value...
I have my defence map. And in there i try to make "creeps spawning" for attackers with random armour type. I try to make this with root/uproot ability. I use these triggers:
armourtypes
Events
Map initialization
Conditions
Actions
Set armour[1] = Unarmored...
i have changed unarmored armour description to this:
|cff7CCD7CUnarmored takes extra damage from piercing, hero
and siege attacks. Reduces damage from magic and spell attacks. Normal attack does full damage.|r
but in game i only see this:
Unarmored takes extra damage from piercing...
now variable -enemytype- select units only from "standard units" how can i make, that units would be taken from "custom units" ??
Actions
Set levelnumber = (levelnumber + 1)
Set enemytype = (Random level levelnumber creep unit-type)
For each (Integer A) from 1 to...
how to make this trigger shorter
now:P1 Growing40
Events
Unit - A unit enters RED <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If...
I'm making a solo TD and I need help on its spawn and timer triggers:
1. The spawning is complicated- every round (except boss rounds) 2 types of units should spawn for each player. During boss rounds only 1 unit spawns. First round starts in 40 seconds, then a spawn starts in 20 secs after the...
how to make multiboard triger?
Multiboard:
for each unused player set -1 row ( if now number of rows = 8 and 1 player unused then = 7 rows, if 2 player unused = 6 rows ).
sry for bad english :p
Events
Conditions
Actions
Wait 1.00 seconds
Countdown Timer - Create a timer window for SpawnTimer with title Next Spawn in:
Countdown Timer - Start SpawnTimer as a One-shot timer that will expire in 45.00 seconds
If (All Conditions are True) then do (Then Actions) else do...