how to make this trigger shorter
now:
i want that it would be like for every -1 lives +1% hp to next waves life points
now:
Code:
P1 Growing40
Events
Unit - A unit enters RED <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 40
Then - Actions
Unit - Set life of (Entering unit) to 50.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 39
Then - Actions
Unit - Set life of (Entering unit) to 51.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 38
Then - Actions
Unit - Set life of (Entering unit) to 52.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 37
Then - Actions
Unit - Set life of (Entering unit) to 53.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 36
Then - Actions
Unit - Set life of (Entering unit) to 54.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 35
Then - Actions
Unit - Set life of (Entering unit) to 55.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 34
Then - Actions
Unit - Set life of (Entering unit) to 56.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 33
Then - Actions
Unit - Set life of (Entering unit) to 57.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 32
Then - Actions
Unit - Set life of (Entering unit) to 58.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 31
Then - Actions
Unit - Set life of (Entering unit) to 59.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 30
Then - Actions
Unit - Set life of (Entering unit) to 60.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 29
Then - Actions
Unit - Set life of (Entering unit) to 61.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 28
Then - Actions
Unit - Set life of (Entering unit) to 62.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 27
Then - Actions
Unit - Set life of (Entering unit) to 63.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 26
Then - Actions
Unit - Set life of (Entering unit) to 64.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 25
Then - Actions
Unit - Set life of (Entering unit) to 65.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 24
Then - Actions
Unit - Set life of (Entering unit) to 66.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 23
Then - Actions
Unit - Set life of (Entering unit) to 67.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 22
Then - Actions
Unit - Set life of (Entering unit) to 68.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 21
Then - Actions
Unit - Set life of (Entering unit) to 69.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 20
Then - Actions
Unit - Set life of (Entering unit) to 70.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 19
Then - Actions
Unit - Set life of (Entering unit) to 71.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 18
Then - Actions
Unit - Set life of (Entering unit) to 72.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 17
Then - Actions
Unit - Set life of (Entering unit) to 73.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 16
Then - Actions
Unit - Set life of (Entering unit) to 74.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 15
Then - Actions
Unit - Set life of (Entering unit) to 75.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 14
Then - Actions
Unit - Set life of (Entering unit) to 76.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 13
Then - Actions
Unit - Set life of (Entering unit) to 77.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 12
Then - Actions
Unit - Set life of (Entering unit) to 78.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 11
Then - Actions
Unit - Set life of (Entering unit) to 79.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 10
Then - Actions
Unit - Set life of (Entering unit) to 80.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 9
Then - Actions
Unit - Set life of (Entering unit) to 81.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 8
Then - Actions
Unit - Set life of (Entering unit) to 82.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 7
Then - Actions
Unit - Set life of (Entering unit) to 83.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 6
Then - Actions
Unit - Set life of (Entering unit) to 84.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 5
Then - Actions
Unit - Set life of (Entering unit) to 85.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 4
Then - Actions
Unit - Set life of (Entering unit) to 86.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 3
Then - Actions
Unit - Set life of (Entering unit) to 87.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 2
Then - Actions
Unit - Set life of (Entering unit) to 88.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
P1_Lives Equal to 1
Then - Actions
Unit - Set life of (Entering unit) to 89.00%
Else - Actions
i want that it would be like for every -1 lives +1% hp to next waves life points