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    Trigger crashes Warcraft -- leak?

    When this trigger runs, warcraft crashes and i get an error that i ran out of memory; I assume this is caused by a leak in my trigger, but I dont know what the problem with it is. A brief explanation of the trigger: I want to detect the player whose unit kills a destructible. However, Blizzard...
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    Error in Blizzards Bandit Model????

    While testing my map i noticed that on Blizzard's bandit model, the left and right hand attachment points are switched! (if you tell it to attach an item to right hand, it attaches to left.) Has anyone else ever noticed this problem and/or made a corrected version? i really need it to be right...
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    attribute based bonus damage

    Hey im trying to make an item that, when held, gives a damage bonus equal to one of a hero's attribute (strength/agility/intelligence). I was hoping to show the damage as a bonus rather than just changing the damage and need the damage to change when the unit's attribute changes. Any ideas...
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    custom map causes warcraft to quit

    i made no significant changes to my custom map, now whenever i try to test it (or open it through warcraft) warcraft closes once the loading bar is about 3/4 full. there is no error message.
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    simple item problem

    im having a very strange but i think simple problem with custom items. i based an item off clarity potion and did not change any fields that would affect the items usage. all i want is an actively used item with one charge. but when i change the item's ability, when i try to use it in game i...
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    pausing a units animation

    im want to modify the storm bolt ability so that when the unit is stunned its animations are paused. so using triggers i set the unit animation speed to 0%, waited x seconds, and then set the unit animation speed back to 100%. however, the unit animation speed remained at 0% and never returned...
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    spell help

    i want to make a spell that shoots a missile in the direction of a target point and travels for a certain distance. it only effects the first unit/doodad and then stops shooting. so basically it would be like a bullet being fired. i was hoping to make a lot of spells like this with different...
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    Modification of the Root ability

    I am trying to make a system that allows a unit that is normally melee (attack 1) to have a ranged attack (attack 2) when it picks up a bow item. i did this by giving it the root ability, which i modified slightly, and then ordering him to use it in order to use his other attack. however...
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    Downloadable sounds?

    i was wondering if there is a website that lets you download soundsets from other versions of warcraft, such as WoW. Even just the sounds that u could import one by one would be great. It would just be nice to have a map without the same sounds that everyone is so used to.
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    Bear Form Ability Help

    I am creating an ability based off bear form for my hero, and in the alternate form i dont want him to have all of the abilities that he has in the standard form (like how in WC3 the druid had rejuvenation but the bear does not). However, even though i did not give the alternate form the...
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    harvest ability

    i have a unit with the male villager model file. he has the harvest (ghoul's lumber) ability, but when he chops down the tree he uses his attack animation. however, i want him to use his stand, work animation. how would i do this?
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    Custom Ability Similar to Reincarnation

    I am making a custom ability based off reincarnation. when a unit dies if the ability is cooled down, i want a ghost of the unit (i already made that) to appear at the players start location. The ghost can then move to the body of the dead unit (i created a permanent corpse) and ressurect it...
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    Unholy Spirit Ability

    Im creating an ability called Unholy Spirit that I am unsure of how to make. I want an Unholy Spirit (I already made the unit) to move from the caster to the target of ability being cast (that part of the trigger is easy) and resurrect all dead units within a range of 400 from its path.
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    Environment Trigger

    Im having problems with this simple environment trigger: Weather setup Events Time - Elapsed game time is 0.00 seconds Conditions Actions Environment - Create at Horde Side <gen> the weather effect Northrend Snow (Light) Environment - Create at Night...
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    Upgrades

    I am making a map with many upgrades to spawn various types of units every ten seconds. I wanted to do this with a trigger, but i cant find an upgrade condition (example: finished upgrade is equal to ?). Is there anything like that or another way to spawn units using an upgrade?
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    Map crashing because of ability

    I am making a map with a main building that can sell items, has upgrades, revives heroes, etc. However, there is not enough room to fit everything. To fix this, I created an ability based off the Spell Book ability that gives the ability Sell Items. However, when the building is created, the...
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    Mass Polymorph Ability

    I'm making an ability called mass polymorph (polymorph with an area of effect) based off silence. I have used the following trigger to do this, but the units dont turn into sheep Mass Polymorph Events Unit - A unit Begins casting an ability Conditions (Ability...
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    Add a missle to chain lightning

    I want to add a missle (the huntress's glaive) to chain lightning, but the missle doesnt show up. I enable missle homing and set the missle speed. What did i do wrong (I find that this always happens when i want to add a missle to an ability that has a lightning effect or a lightning effect to...
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    Hurl Tree Ability

    I am making a very simple ability based off shockwave called hurl tree. The only thing ive changed is the missle, which i want to be an ashenvale tree wall variation 1. However, the when i test the ability, the tree appears white and stays for about 2 seconds after the missle should have...
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    Trigger Trouble

    I am making a capture the flag map and have this trigger return alliance flag Events Unit - A unit Acquires an item Conditions (Item-type of (Item being manipulated)) Equal to Alliance Flag ((Owner of (Item being manipulated)) is an ally of Player 1 (Red))...
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