No, it's not a problem because that region is where the game starts, and when the first players selects his hero, it activates the trigger and then the trigger is turned off.
But I fixed it anyway. I just changed the game time constants back to normal.
It's not set to end at anything, I just have triggers that change the time of day when a unit enters a region, but that's it.
Is there anything I could have changed by accident that makes it stop at 24:00?
I'm looking at the hero experience thread now, thanks.
I know how the path blockers work. :b
Anyway, the terrain around the disappearing path is blight, and the path is made of dirt.
The terrain around the path that doesn't disappear is grass and the path is dirt.
I'll get screen shots in a couple minutes.
:banghead:
I have a path that keeps disappearing whenever I test the map.
I have path blockers around it, but I don't think that's the problem because I have path blockers around another path and it's not disappearing.
The problem with your ability is that it won't do the damage I want.
Let me break it down.
I want to make an ability that will do some damage and then but the target to sleep, but I can't seem to get it right.
I put the Stun Duration to .01. The dummy unit has the ability.
I don't know why it's not working. The target unit gets the damage and the dummy unit is created, so why won't it work? :/
No, the unit still won't fall asleep after I cast the ability.
I put a casting time for both abilities but no luck. I tried taking the casting time off too.
I made an ability that uses a dummy unit to but an enemy to sleep, but instead of putting the enemy to sleep, it gets stunned. My damage skill used to initiate the trigger is "Storm Bolt" but I took away the buffs and stun time so that the enemy would only get sleep.
How do I fix this...