Time stops & EXP increase

BuryAutumn

New Member
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3
Is there a way for me to increase the amount of EXP creeps give when they die?

AND

My game timers stops at 24:00. :( How can I fix it?
 

n[u]ll

You can change this now in User CP.
Reaction score
93
>Is there a way for me to increase the amount of EXP creeps give when they die?

Yes, read here for more.

>My game timers stops at 24:00.
What is it set to end at? Show us the triggers you have for the timers.

Edit: sorry, I thought you meant a countdown timer..
 

LightChaosma

New Member
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60
looking at the way he typed it, i dont think he has triggers for time... maybe you set gametime to fexed in map options or so?
 

BuryAutumn

New Member
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3
It's not set to end at anything, I just have triggers that change the time of day when a unit enters a region, but that's it.

Is there anything I could have changed by accident that makes it stop at 24:00?

I'm looking at the hero experience thread now, thanks.
 

saw792

Is known to say things. That is all.
Reaction score
280
Show us your triggers that change the time of day.
 

BuryAutumn

New Member
Reaction score
3
Code:
Time Skip
    Events
        Unit - A unit enters City of England <gen>
    Conditions
    Actions
        Game - Set the time of day to 6.00
        Trigger - Turn off (This trigger)
 

Samael88

Evil always finds a way
Reaction score
181
Have you removed the map initialization trigger?

If yes, then you have removed the function that turns on the clock of the game.
Code:
Melee Initialization
    Events
        Map initialization
    Conditions
    Actions
        Melee Game - Use melee time of day (for all players)

If this does not work:
1. Get Axe or sledgehammer
2. Get your computer
3. Fill in the rest yourself:D
 

TechGeek001

New Member
Reaction score
3
If this map you're talking about has multiple players you would run into massive problems when it comes to changing the time of day, since it's a global sort of thing.
Right?
 

BuryAutumn

New Member
Reaction score
3
No, it's not a problem because that region is where the game starts, and when the first players selects his hero, it activates the trigger and then the trigger is turned off.

But I fixed it anyway. I just changed the game time constants back to normal.
 
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