You know the spell where bristleback (from dota) takes reduced damage from behind by like 20% and from sides for 10%,how they made that spell,anyone got idea?
i don't know if the thread like this was already posted?
dough,i lost the program that converts that. could someone just give me link to the progrma that i could download? thanks
this can be closed right after i get the link
ye,i know there is only 1 custom value for unit,but i am sure there is some way to 'add' or whatever to call it,so unit can use more custom values,or can it be done by jass? if there is a way to evade jass,please evade it. this problem was anoying me much ,i usualy make in Game Maker,and when i...
I got spell Another Dimension. No need to explain what it does,but i need to make somehow special effect for player who uses that spell,so it looks like he is in another dimension. How to do that,is there a way to change color of everything what only 1 player sees.
i need it to look creepy for...
damn it i cannot remember the name of spell,but its one spell where his every 5th attack attacks once more. I could make attacks to be counted,but how they made 2 fast attacks? do they maybe add ability for increase attack speed,and then remove it after weaver attacks :P
is it posible to make variable unit takes damage event.or we must use local units for event. btw,how they made that bristleback's spell (dota) where he takes less damage from behind and sides?
Holy Stone Line Wars (1.9)
no pics.
this is very VERY addictive linewar.It is not like others.
You defend and attack with creeps,and you dont have heroes,how u like that?
very unique. i am addicted to it :D
http://www.epicwar.com/maps/30701/
by Stefanman (ideas.WHOLE map)
if i have -rep , it...
everything is ok,BUT , SOMETIMES even when i dont move my units,they are being destroyed (self killed). Why does that happens? My main question is ,is there a way to check if player issued an order,not the unit itself.
thsi is really needed,I have 2 maps that need this ,for testing and for AI for people to play. I have map where AI heroes must buy items,and another map where items are used to train units. So ,i really need this...i know its posible,like in dota AI...anyone knows how?
is there a way to remove 'move' order ,but still to be able to move unit with trigger action 'issue unit to attack-move' . My question may be stupid,so if anyone has idea how do i make this :
that player cannot issue unit to move/attack,but they still need to be able to be issued to move/attack...
how to set 'channel' spell infinite casting,i set it to 0,but it is not casting infinitely? So i set it to 999999. And why is not 'channel' spell reacting on 'starts casting ability' event?
when i make this :
can i use 'last created unit' to indicate some variable of commander i created,and to use it in where is '????'
damn,hope u understand what i mean,i cannot explain that easily.
other question,in map initalization , i can make triggers that will leak,it will not cause...
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in magicplace <gen>)) Not equal to 0
Then - Actions
Set CHI_ofMove = (CHI_ofMove - 0.20)
For each (Integer...
That is map i been working on for long time,but i haven't posted it.Here is link to download
Download
site : reaperwars.iscool.net
there you have whole map info,pictures,changelog (2.8,2.9,3.0)
map is multiplayer,all players are reapers.they learn spells by buying them from their bases...
this is anoying,i use Wc3 Image Extractor II to convert tga to blp,and on some tutorial it says that when i chose quality 100% ,file size will be about 500kb,and i chosed 70% (as they advised) and it should be less size,it was still about 500kb,i even reduced to 5%,still 500. wtf