haha yeh, bt this item is a late game item that will only be used as a game breaker.
most other items are within the 20k-70k mark.
i have things like gold and wood generating buildings and some races can build gold mines with their stocks of wood haha - and with ups each peasant can take...
thanks guys! the hold shift works :)
yeh, i check the max gold on gameplay const bt thats only fro gold mines :(
and my map is a melee map so its based on mining so it all has to be relative to the peasants ability to mine.
thanks alot for all ur help!
Hey is there a way to make an item cost more than 100k ?
(thats the max the editor will allow ?)
pretty much the problem is sometimes the game looks like it can lead to a stalemate so i need a game breaker item, but it needs to cost about 1million...
Hey, this is an old old question, but Ive been out of the game and i never really fixed it..
Does anyone remember the problem when the new patch caused alot of maps to not work?
did we ever find a fix to that ?
Thx lord, ill try that , and ill see what i come up with
on another notE: i just re read my original post, i shouldnt have mentioned dota, i meant 'similar' as in 1 hero-type her player. not the game play or anything like it.
basically, its melee type game with a huge amount of heros to...
Hellohi, that its just limiting each player to 1 hero ..
and Komaquin that trigger doesnt look like it will work in the way i need it to..
thanks for trying anyways, ill keep looking
Does anyone know how to make it so its Limiting 1 hero-type for ALL players
not simplying using the -pick all player and limit hero for picked player trigger (i have that atm)
i want it so - similar to Dota,
where if you train a hero from ur alter (or hire from tavern) you are the only...
Hi, this might be a very stpid question..
but is there any way to make it so the infernals from Rain of Chaos(archmonde) do not last 360 seconds..?
the normal infernal from DL has the field "Data-Duration"
But ROC doesnt ? :S
and the DL version doesnt drop multiple infernals..
Hi, im rather newb and i cant figure it out :\
Is there a way to lower buuild time per structure built?
eg:
Base build time for a grunt set to 61
with 1 rax built it lowers it to 60
with 2 rax built it lowers it to 59
etc etc
if anyone can help it would be very much appricated...
Does anyone know what that exactly means in the object editor?
it reads:
Data - Salvage Cost Ratio: 0.50
im guessing 50% of damge taken by the building = the gold u gain ?
i just want confirmation so i can balance my map,
plz let me kno! thanks.
-- and while im on that note...
Hi!
I made an Item with the spell shield (item) and spell damage reduction abilities and im getting a very strange bug
for Undead heros only, if htey hold this item, every second it puts them back into full health,
for all other heros, it works normally !
im completely confused...
Hi, ive searched these forums and noone seems to have this problem..
Around a week ago everything was fine, just this week these problems has been consistant and annoying (ie: it hasnt fixed itself yet :\ )
I have adsl2+ and ive speed tested it many times, still geting 450-500kb
my...
this had to be one of the noobiest replays i had ever seen.
wth @ all the comments.
both sides had terrible micro. ud wasnt evern creeping
Ne didnt even tech and just massed like a noob
same with undead. i was crying at how bad both of u were.
DONT WASTE UR TIME.
i need help :\
mine keeps getting this error message when i try to save:
Line 1366 expected a valid argument list.
atm my thing looks like this..
Custom script: call RecipeSysSet(|001,brac,|00A,|00B,0,0,0,"origin","")
is this right?
and i dont exactly know what attachment point...
hi, sorry if this is just another one of these,
but ive read the tutorials and ive looked through the search but i still dont exactly understand how to do it !
all i want is something .. kinda like dota
list of players, and a kill count - non hero.
and then a list of players with a scoure...