No guys.. it just doesn't work.. the stasis trap has a few seconds activation time when it detects units that can't be changed. I allready tried that like 10 thousand times.
Well... I used the landmine ability although the explosion is not kool in a frost spell :). It was my last resort...
Because I tried and didn't manage to find the actual stasis trap abillity that uses Stunned as buff and on the ability could not modify the activation delay to 0, it takes few seconds to activate.
That would be easy but there is one problem: The only ability that can do that to my "frost trap unit" is the explosion ability from goblin land mines and why would i want a fire explosion to a frost trap? So I can't use that.. and you have (entering unit) as triggering unit on each action and...
I have done these triggers so far:
The trap:
Ally Frost Trap
Events
Unit - A unit Starts the effect of an ability
Conditions
((Casting unit) belongs to an ally of (Owner of Ally_Beastmastery_Hunter)) Equal to True
(Ability being cast) Equal to Frost Trap...
The units are not the originals although I did try with the Sylvanas Windrunner original also, the only ability of this kind that works with the "Hunter" is Cold Arrows, my "Hunter" unit is based on a melee unit but all the settings are set like the original unit, animations, everything (and I...
After deeper checking it seems that the bug only happens if I don't use autocasting (I fire one arrow at a time with the hot key). Does this help? I tried even with only 1 ability on the hero... same thing.
I am usig 2 abilities on an Archer model based hero. 1'st spell is based on slow effect arrow and second one on a poison arrow and every time I use one of the abilities the move speed animation of the "hunter" hero speeds up like hell (probably to max). Anybody can tell me what might be causing...
Stealth Ally
Events
Unit - A unit Starts the effect of an ability
Conditions
((Casting unit) belongs to an ally of Player 1 (Red)) Equal to True
(Ability being cast) Equal to Stealth [Combat Rogue]
Actions
Unit - Order Stealther 0127 <gen> to...
First of all sorry for wrong information my critical strike is actual a bonus damage based on wind walk. I am very tired, sorry.
your way doesn't work.. I even tried to add a 0.02 secodn delay after the buff was removed.
Probably because the trigger only fires when the unit takes damage (is...
I can't do that because my trigger is based on the buff like so:
Backstab 1
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) has buff Stealth [Rogue]) Equal to True
(Level of Stealth [Rogue] for (Attacking unit)) Equal to 1
Actions...
I have a custom critical strike based on the ability critical strike and I don't know how to remove the floating text that shows the bonus backstab damage which is "0!" because I disabled the ability's default bonus damage since i use a customm trigger. So the 2 floating texts appear at the same...
I have this:
Bloodrage
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bloodrage [Warrior]
Actions
My question: How do I cause the casting unit or another dummy unit to damage the casting unit or take 10%...