Cause damage in percent of triggering unit's Life

dyablohunter

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I have this:

Code:
Bloodrage
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Bloodrage [Warrior]
    Actions

My question: How do I cause the casting unit or another dummy unit to damage the casting unit or take 10% of the casting unit's life when it starts the ability?
 
Use variabale that is an integer and set that integer random number between 1 and 100 and then

if Intger is less than or equal to 10.

Then damage <Unit>

Don't have WE open
 
Code:
Unit - Cause (Triggering unit) to damage (Triggering unit), dealing ((Max life of (Triggering unit)) x 0.10) damage of attack type Spells and damage type Normal

or

Code:
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - ((Max life of (Triggering unit)) x 0.10))
 
> Unit - Cause (Triggering unit) to damage (Triggering unit), dealing ((Max life of (Triggering unit)) x 0.10) damage of attack type Spells and damage type Normal

If you want the damage to be magical (like other magic spells e.g. Storm Bolt, War Stomp, etc.) (the damage is reduced by Magic Resistance) then you should give it 'Spells' attack-type and 'Magic' damage-type.
 
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - ((Max life of (Triggering unit)) x 0.10))
Note that doesn't give bounty for "killing" the unit, cos no1 kills it.

frozenwind.
 
The unit kills itself, no one will get the bounty anyway.

But if you use 'Set Life of Unit', then the damage will be exact, meaning no reduction from Resistance or Armor.
 
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