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    Building Sub-menus

    I have been trying to add extra buildings to the SCV's commands but I'm not having much success. I pulled up the skill SCV-BUILD and can add buildings, their costs, requirements, etc. However these do not appear in either the build structure or build advanced structure area. Anyone...
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    Civilization Wars 2

    Hello everyone, This map is a more refined version of Civilization Wars which was released last year. The basic theme is the same. It is a line war, styled like Tech Wars, Castle Fight, ToK, etc. Players manage spawns in attempts to control their lane and eventually destroy the enemy base...
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    Reverse Movement

    Is it possible to create a skill that would do the simple task of having a unit move backwards without changing the direction it is facing for a set distance?
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    Tutorials or guide for Back or side attack bonus damage?

    I'm looking for a guide or some assistance in adding damage multipliers to side and back attack damage based on the angle at which units are being hit. This looks possible based on some of the real number commparisions in the pulldown menus, but I don't really know how to get started on it. Thanks.
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    Want Friendly Units to Turn Hostile If Their Path is Blocked...

    Hi, serveral of you have probably played Civilization Wars by now, if not you might be able to help me anyway. Recently I've been trying to solve the problem of players making enclosures out of buildings which capture and hold multiple waves of friendly creeps, only to release them later by...
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    Memory Leaks: Removing Locations, suggestion?

    Hello, I've been working on my map Civilization Wars and people have started asking that I address memory leaks. I really had no clue on what they were so I read up on them here first, and I believe I have removed my unit groups movement memory leaks. What is more complicated is my point leaks...
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    Civilization Wars

    (I'm updating the game files. It's really come along way and most of the changes are just refinements at this point. Try it out.) This is the map I am currently working on Civilization Wars. If you are familar with tech wars, you'll understand the basic idea behind this game. Unit...
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    Movement Loop

    I am attempting to create a looping movement action between a unit's current position and the target of the starting ability. The idea is to setup something like a supply route, the unit has a cargo hold, so it loads all the units it can at the starting point, takes them to the selected...
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    Cluster Rockets or Similar Abilities

    I am working at producing a set of abilities that essentally are putting on a good light show, while the real figures are calculated in triggers. Artisticly, Cluster Rockets came into my mind, since it has the ability to produce any number of missiles from the standard art sets, as far as I can...
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    Base Ability Suggestion

    I'm looking for an ability that will have both a max range and a min range needed to activate, much like the attack of a seige unit, but I need it to be a skill. Are there any existing skills like this? What one should I use?
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    Making Units do Standard Animations

    Hi, I am working on a map that has a formalized combat system, where alot of the triggers are there just to activate and look pretty while the numbers crunch in the background. To do this, I set off a small area of the map where I want the "change in scale to take place" IE, your 1 unit...
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    Creating units using triggers

    Hello, I am new to the forums. I apologize if what I am asking is covered in another thread or in a tutorial I missed. Thanks to the numerous tutorials on this site I've made alot of head way into making my first map. Right now I've hit a stumbling block on my triggers for creating units...
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