Hi, I am working on a map that has a formalized combat system, where alot of the triggers are there just to activate and look pretty while the numbers crunch in the background.
To do this, I set off a small area of the map where I want the "change in scale to take place" IE, your 1 unit symbol switches off to another area where 10 units appear and have it out with another 10 units (or however many they have left in that unit.)
The units can't really move and don't have attacks, so I want to use triggers to force them them "do stuff" and look pretty. However it seems that animations are handled with some strings that aren't really mentioned (like stand which seems to be the default one).
Anyway, can I get my units to do something neat, like shoot of their guns, just to be cool looking, (then after the calculations I'll have them explode or something). What type of trigger would I use to make a unit do that?
To do this, I set off a small area of the map where I want the "change in scale to take place" IE, your 1 unit symbol switches off to another area where 10 units appear and have it out with another 10 units (or however many they have left in that unit.)
The units can't really move and don't have attacks, so I want to use triggers to force them them "do stuff" and look pretty. However it seems that animations are handled with some strings that aren't really mentioned (like stand which seems to be the default one).
Anyway, can I get my units to do something neat, like shoot of their guns, just to be cool looking, (then after the calculations I'll have them explode or something). What type of trigger would I use to make a unit do that?