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  1. I

    Array Question

    around ~8190 2 to the power of 13 = 8192 even if it is to be set in-game, you should recycle the variables eg. after using 50 variables if variable[1] is no longer needed, recycle it and reassign it to a value instead of creating variable[51]
  2. I

    grant allies unit control via trigger

    it appears you already know the stuff you need to create what you want so what are you asking for? since you know how to convert strings to specific player with substrings and you know how to set unit control you should be able to do it, specify what you mean by 'modify control'
  3. I

    How to make an AFK system

    http://www.thehelper.net/forums/showthread.php?t=119250 erm... that would be hard to evaluate whether an action is intelligent or not the same player with that stupid intention of beating your afk system would just move around a little more, its impossible for any system to beat that human...
  4. I

    System AFK system

    its in GUI, i not too sure if someone had created it, but theres some people asking in the forum there is 5 triggers afk Events Time - Every 2.00 seconds of game time Conditions Actions For each (Integer A) from 1 to 12, do (Actions) Loop - Actions...
  5. I

    Atk - move - to?

    attack move = aggressive, hit anything along its path like driver ants attack ground, it would move there and hit the ground... not units use attack-move
  6. I

    Waiting for text input in an if condition? need help

    make another trigger event - player type chat message condition - player is ? and whatever is true action - the healing part, blah blah, turn this trigger off keep this trigger initially off then for the first trigger, after game display message, turn on second trigger
  7. I

    Help with a trigger

    ??? (==) = (equals to) ...-.- you dont have to put (==) if you using GUI, GUI uses (equals to) they are the same thing expressed differently
  8. I

    Some bugs in my spell trigger code

    the order strings should have no effects here for eg. (Ability being cast) Equal to AST 1 Inferno it checks for ability id, whether orderstring is the same have no effect also, as far as the trigger goes, you used different order strings idk, but it seems there is no conflict with the 2 spells...
  9. I

    Spell problem

    you dont have to destroy unitgroup 30 times, you are still using the same unitgroup set temp_group before the loop then unitgroup-remove unit to remove the last affected unit destroy the group after its done looping i doubt the cast time exceeding 2 sec is the problem, few units have backswing...
  10. I

    How to make a Tavern sell only 1 hero to a player?

    neutral building-remove unit-type from sale
  11. I

    My creep respawn system seems to be bugged

    maybe... i am not too sure if GetDyingUnit is affected by waits however, i know that GetTriggeringUnit is unaffected by waits AND still work as good as GetDyingUnit here pretty sure your respawn 3 trigger is MUI if you use triggering unit in place of dying unit...
  12. I

    Rescue and Timer Issues

    a simple unit enters region/into range event would do set the rescueable as neutral passive or something, with no shared vision set them in a unitgroup when event triggers if boolean[player]=false then pick a unit in unitgroup and convert ownership to owner of triggering unit set...
  13. I

    red flash

    because i dont know the answer, hence i ask... and the post is in reply to the post above mine, i am just saying that i dont think it got anything to do with the individual unit model like he said 2) the question is, is the red flash part of the 90% or the 10%? its not in either, i checked...
  14. I

    What tutorials would you want?

    how would i know -.-
  15. I

    What tutorials would you want?

    theres a maths-max function already in GUI where you input 2 variables and it gives the larger integer just use this function a couple of times and it should be fine
  16. I

    red flash

    i am referring to the red flash that all units have when being attacked i dont think its feasible to edit and import all the models used....-.- besides, i dont think it got anything to do with model, it seems just a generic translucent red picture over the unit icons
  17. I

    red flash

    anyone knows where to edit the red flash you get when your units are being attacked?
  18. I

    Player's name in message.

    use substrings GetPlayerName(triggering player) + " kill boss" getplayername is one the options in the list it gave in gui, under player- just look carefully
  19. I

    Issue order help

    Custom script: call IssueTargetOrderById( GetLastCreatedUnit(), GetSpellAbilityId(), udg_Ability(), GetSpellTargetUnit() ) use native IssueTargetOrder takes unit whichUnit, string order, widget targetWidget returns boolean Custom script: call IssueTargetOrder( GetLastCreatedUnit()...
  20. I

    How to add raw defense to a unit?

    you cant see the number either....-.- yes, its an upgrade, and i double checked in a meelee maps, it seems to be the perfect solution here
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