J
Jax
Guest
Well I'm making a tag game, but I can't make the trigger for the hunters to win... I need an option that says for example : If there are no Zerglings (the hunted) in playable map area, victory for the hunters... (When Zerglings die they turn into a wisp in the center of the map) Someone halp me pls =D (Zerglings have 200 hp and Wisps have about 1000 and lots of regeneration, so they cant be killed but revived when attacked, maybe this helps =S)