How do i fix this so it works for 1.24 again?
I use Faux handle vars//==========================================================================================
library HandleVars initializer init
globals
private hashtable ht
endglobals
// too bad the Handle vars' old...
I get error "Cannot convert string to integer" when using this:
call SaveInteger(udg_questsys, I2S(id),"effect"+I2S(GetPlayerId(whichPlayer)), H2I(fx))
I checked that the hashtable is initialized and such but that wasn't the problem.:nuts: Help anyone?
I already know how to fix the common H2I function, but how to fix this?
private function GetStoredUnit takes gamecache gc, string mk, string k returns unit
return GetStoredInteger(gc, mk, k)
return null
endfunction
This obviously gives an error in jasshelper but...
I have a problem with this creep respawn system, i want it to only respawn preplaced creeps but it also respawns creeps that i create with triggers in-game also, could anyone please modify it for me so it only works for preplaced creeps? Here's the code...
I have a shield that's made for left hand, but i need it for right hand...
I have WC3 Viewer and Magos Model Editor fully working so i'm just wondering if any1 could tell me how to make it for right hand instead, i need to reverse the model in some way right?:D
I'm having a problem when saving my map, all changes like triggers and such are saved, but not the game interface changes i made, so when i open my map next time in editor the interface changes are GONE!
Any solution to this?
I spawn sometimes in my map units at certain set locations, i destroy the leaks and all but for some reason they respawn in middle of map one minute after i killed them. I think the respawn system is the cause of this, maybe somebody could take a look at it? I'm not very good with jass.
What should i use for attachment name when attaching this effect? Will it work just writing "hand,right" ?
Special Effect - Create a special effect attached to the hand,right of (Triggering unit) using SwordBig.mdx
I have looked at every site and i can't find a portrait file for a Revenant and a Shaman.
Can anyone make those portraits for me?
EDIT: Problem solved found out how to do with the WC3 Viewer:cool:
I imported alot of weapons/shield from Hive Workshop and WC3 Campaigns, but when i go through them in the object editor it crashes on some model randomly. So many models can't be wrong it must be something else:banghead:
I'm using Jass NewGen, if that's helping...
Kilgam's ORPG___________________
Introduction___________________
I've been working on an ORPG then and then since a year back, there was a period i had given up but now months later i have revived my old project.
In Kilgam's ORPG you will venture into places of great evil, fighting with...
I recently started using Jass NewGen and i'm a totally noob at using it so could someone tell me how i add more tiles than the default? I tried using 'Edit Tileset' and added all my needed tiles but when i save i get a plugin error...
I need them without their Weapon/Shields; Spell Breaker, Kel'Thuzad(necromancer), Furion. And a Bloodmage with white armors(want him to be a priest).
Anyone wanna help? I will rep.;)
I made some skins for my map replacing som default skins, for example i edited the Bloodmage skin and now i gonna replace the default with my new one. The question is, what quality is the default skins of?:D (you can choose quality when converting skin back to blp)
Is it 75% or? because if i...
Hi, i'm just wondering what happens if i edit a skin from wc3 and then import it at the same path as the default skin. Will it take extra space on the map?:)
After the last save of my map i tested it and suddenly most of the doodads was displaying as those purple-black error cubes. I have no idea what i've done wrong so would be good if someone helped me:D