You only control one unit and he is invulnerable.
I don't want the Archons to attack. They just patrol around a square and you have to get past without touching them.
And I don't know much about the Data area lol.
I've also made it when you enter the regions Archon1 and 2 you die.
So the Archons walk Around, if you touch them you die.
The problem is the regions don't move. They stay at the same spot they are in the editor. Any reasons why this trigger isn't working
Wow...
I think that is exaclty what I want......./facepalm
I just totally forgot about conditions...
I knew it could not of been as complicated as I had it.
/ragequit.
Thank you!
I can do that but not exactly what I want.
Players 1-6 all own 1 Zergling.
I want the trigger to work like:
When a unit from UNITGROUP enters START, LEVEL 1
UNITGROUP being any of the Zerglings.
START being the Region.
LEVEL 1 Being the Trigger.
I know I can select the Zerglings...
Ok cool that works. I've got all the User players in a 'Player Group'
Now I want to make it so
When any unit owned by anyone of the players in the Player Group I just made enters a region, a trigger goes off.
If I try use 'Unit enterers Region' I need to use a Unit Group variable...
Death Speed
Nvm that new question.
How do I change the death speed of a unit.
So their Death animation plays through really fast.
Or even if I can just make it cut short and not play the full effect.
I want a variable that picks all the Human players and adds them to the one Unit Group.
So far I've done that by picking every unit in Region X and adding them to the Variable AllPlayersHuman
But if that specific unit dies and I respawn one. It is no longer in the Unit Group set by the...
Wtf...
To prevent lag :S
I've been playing HoN on USW servers and can play that fine.
Is bad enough in that game when you used to get pinoys who couldn't speak english
(Until they got shoved on Garena)
I like this game, but Blizzard keep giving me more and more reasons not to buy it.
Data editor would be good.
Creating your own unit
How you can edit them
What all the options do
I tried making my own custom unit.
Took forever to figure out how to make it so it had a model that could be seen ingame and not some invisible unit.
After that I still couldn't give it...
How exactly do I do that. I can't seem to find the right triggers to make it work.
ATM I've got
Event:
Timer - Every 1.0 seconds of Game Time
-
Actions
Unit - Create 1 Archon for player 10 at (Center of 1) facing 270.0 Degrees (No Options)
General - Wait 0.3 Game Time seconds
Unit...
I want to make a bound map (if anyone played those in Starcraft 1)
http://www.youtube.com/watch?v=5-LynTp5hRw&feature=related
is an example.
Unit's are created every X second and then explode killing you, if you are on top of them when they die.
The thing I can't seem to get working is...
I'm trying to create a bound map but I can't seem to figure out how to kill all the units in a region. Thought it would be simple, but just doesn't seem to work.
What I want to happen is this:
Have some regions lined up next to each other, 1-2-3-4
Create an Archon for a computer player...
Unit Group - Pick every unit in (Units within 500.00 of (Position of (Casting unit)) matching (((Picked unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True)) and do (Unit - Cause (Casting unit) to damage (Picked unit), dealing 500.00 damage of attack type Spells and damage type...
im trying to make a spell that simply deals damage in an area of 500 around the caster. but when i try and deal the damage (using triggers) it doesnt work. it either damages every unti, including the caster(killing him) or damages no 1. can any1 help, wat triggers should i use