I've also made it when you enter the regions Archon1 and 2 you die.
So the Archons walk Around, if you touch them you die.
The problem is the regions don't move. They stay at the same spot they are in the editor. Any reasons why this trigger isn't working
Death Speed
Nvm that new question.
How do I change the death speed of a unit.
So their Death animation plays through really fast.
Or even if I can just make it cut short and not play the full effect.
I want a variable that picks all the Human players and adds them to the one Unit Group.
So far I've done that by picking every unit in Region X and adding them to the Variable AllPlayersHuman
But if that specific unit dies and I respawn one. It is no longer in the Unit Group set by the...
I'm trying to create a bound map but I can't seem to figure out how to kill all the units in a region. Thought it would be simple, but just doesn't seem to work.
What I want to happen is this:
Have some regions lined up next to each other, 1-2-3-4
Create an Archon for a computer player...
im trying to make a spell that simply deals damage in an area of 500 around the caster. but when i try and deal the damage (using triggers) it doesnt work. it either damages every unti, including the caster(killing him) or damages no 1. can any1 help, wat triggers should i use
ive made player 1 the computer in my map but when i test it u still controll player onces units and player 2 is the computer. i want it like in dota player 1 and 7 and computer and the rest r user.
in the object editor the highest i can make a units movespeed is 522. how do i make a unit move faster than this?? it doesnt matter if they dont play there animation i just need it to move faster
im making an ability called ice meteor. i was going to use the infernals birth animation but even if i make it blue it still has the green fire behind it. wat others ways r there to do it, not just by changing the model fire to like blizzard or rain of fire
how do i make it so when a unit has killed a certain amount of units he gains a spell. like im sum version of sprout td. when they get 10 kills they get an aura.
i wanna make it so one of the units im making has like fire coming off his hands. like when a unit casts bloodlust except i dont want it to be a spell, just always there from the 2nd they r built, how do u do that, like the ranger has on the DOTA maps with his bow on fire
how do i change the colour of units names and in the loading screen and things like that. or like in green TD and the aura towers sorta like blends into another colour if u no wat i mean.
ive downloaded some skins and stuff but i cant get any of them to work. I import them into the game and when i set a units model file it doesnt get displayed. its in the right format. Ive exported sum models of other maps and theywork but ones i download dont work. grrrrr lol any1 help me??
custom anime heros
im making a dota style map but im using all anime chars, if looked at a few anime hero arena and those sorta maps but alot of them just hae random skills thrown together can sum1 plz give me sum heros to make and there skills and if the skills require triggers wat triggers it...
when wind tunnel is cast it should pick all units near where u cast the spell if they arnt a structue they are an enemy and they are alive but it still picks my hero and my allies. can sum1 have a look and try to fix it plz
i need to no what the triggers are to do these 2 skills
1st i want to no how to do a speel like black hole of the dota maps, i need to no how to make the enemy move towards it but so they can still attack the enemy
also i need to no how to do the kamahamaha waves on the dbz maps but instread...
as well as making a miroku hero im making takumi fujiwara from initial d and i need sum ideas for skills he might have. so far i thought i might give him a rocket launcher s its like he tuned up his 86 witha rocket launcher or sumthing and maby things like wheel upgrade that give him more...
i want to make an ability wind tunnel for my anime hero miroku. what i want it to do is suck nearby enemies todays him and take damage like the spell black hole i think its called of dota maps, but also make a tornado appear going from him out towads the enemy like the kamehameha waves of the...
im making a new map sorta like dota and tides of blood style and i need a few different heros. if u have any ideas of heros and their abilities can u tell me so i can make them. and if u no where i can get sum custom skins like the ones in tides of blood can u let me no plz