I think my actions are screwed up instead of checking if a player has left the game i should make the action if a player has left the game. Idk what action i can use 4 the other 1 tho...
What is the easiest way to fix this trigger so that after someone leaves or is defeated the actions aren't spamed every second?
Events
Time - Every 1.00 seconds of game time
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
If (All...
Tier X bonus? Do u mean Tier xp bonus? I tried them both and it didnt work. I just looked in the object editor and noticed my friend made the custom unit based on the barracks unit. Could that have something to do with the crashing?
Is there a gameplay constant i need to change because if i try upgrading a building to another one for the forth time wc3 just shuts down without an error message.
The only problem is in triggers what even can you use? All i can find is:
-A Unit Begins Channeling an ability
-A Unit Begins Casting an ability
-A Unit Stops Casting an ability
Also what ability do you suggest I use?
Is immolation counted as a channeling ability?
Well im trying to make the units spawn at a building. I tried to give it a bloodlust ability with a trigger that creates a unit when casted a footmen is created but the building doesnt autocast on itself :(