Crazianhax
New Member
- Reaction score
- 0
What is the easiest way to fix this trigger so that after someone leaves or is defeated the actions aren't spamed every second?
Code:
Events
Time - Every 1.00 seconds of game time
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) slot status) Equal to Has left the game
Then - Actions
Alot of stuff
Else - Actions
Do nothing
For each (Integer B) from 1 to 12, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(((Player((Integer B))) slot status) Equal to Is playing) and (Bases_Controlled[(Player number of (Player((Integer B))))] Equal to 0)
Then - Actions
Alot of stuff
Else - Actions
Do nothing