Easy way to stop this from repeating?

Crazianhax

New Member
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What is the easiest way to fix this trigger so that after someone leaves or is defeated the actions aren't spamed every second?
Code:
Events
    Time - Every 1.00 seconds of game time
Actions
    For each (Integer A) from 1 to 12, do (Actions)
        Loop - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    ((Player((Integer A))) slot status) Equal to Has left the game
                Then - Actions
                    Alot of stuff
                Else - Actions
                    Do nothing
    For each (Integer B) from 1 to 12, do (Actions)
        Loop - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    (((Player((Integer B))) slot status) Equal to Is playing) and (Bases_Controlled[(Player number of (Player((Integer B))))] Equal to 0)
                Then - Actions
                    Alot of stuff
                Else - Actions
                    Do nothing
 

FhelZone

Have a drink of a nice cold mellowberry juice!
Reaction score
103
>Crazianhax

Do you mean trigger-turn off?

Hehe this always happen, when you think your the first to post and when you press ok your not. :)
 

FhelZone

Have a drink of a nice cold mellowberry juice!
Reaction score
103
Cant understand your trigger, it says a lot of stuff I dont know how to do this wait for others then. :)
 

Crazianhax

New Member
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0
I think my actions are screwed up instead of checking if a player has left the game i should make the action if a player has left the game. Idk what action i can use 4 the other 1 tho...
 

Crazianhax

New Member
Reaction score
0
Thats weird don't you hate it when you think you have no idea then you ask and somehow you work it out then. Meh thanks anyway guys
 
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