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    Visably huge hero problem

    Okay so a unit with random abilities has a chance to get Avatar. I didn't notice the first few times but he doesn't shrink back to normal and gets even bigger and ends up huge after a while. I'm pretty sure that it has something to do with the fact that by the time Avatar runs out he...
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    So hows this sound 4 a hero?

    Okay the Idea of the hero is that he has one spell with Ten levels, we'll call this spell Super Powers for now. It will be a passive buff and it would be set with triggers to do the below; Level 1 Every Ten Seconds the hero will gain a random ability for the next 10 seconds. (the spell...
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    Problem with trigger, makes everything lag and I have to close Warcraft

    I don't see what the problem with it is, I have 2 other triggers basically like it the only difference being where the dummy spawns and the type of command I give it. Anyone see a problem with this trigger?
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    Making a Hero, need some minon, non-technical, input

    I'm making a caster that uses fire and ice spells. I can't really think of a name to give the class or how to name one of his spells. First spell <--- This is the one I can't figure out a good name for; Selects a target and fires either a Ice or Fire spell. The fire spell does about 50...
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    Having trouble with a spell, I got an idea though, think this will work?

    okay so this spell is for a hero I made called a Geolancer. Its called Armor of Earth. -It needs 3 levels (easy) -He changes to look like a golem -Slows/Harms attackers (easy) -Attack/Defense Bonuses (easy) -Drains his mana (The Idea is that it takes energy to keep the armor up) -Turns...
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    Making a unit perform a spell

    How do you make a unit use a spell with a trigger, I know you can make them use most of the spells in the game already but I have my own spell I need it to do. The built in trigger for casting spells looks like this. Unit - Order (Picked unit) to Night Elf Demon Hunter - Metamorphosis I...
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    Random Footmen appearing

    *Edit* Never mind I found the problem, one of my triggers was making footmen appear
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    Disabling abilities

    I'm making a map and I have two particular heroes and they have a form that is only able to use the ability that transforms them to their secondary form. I was wondering how to disable the other three abilities they have. Any help will be much appreciated. *Update/Edit* Yeah so I just made...
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    Stopping Heroes from giving exp

    I'm making a map and for it I need heroes to gain exp from killing the computers monsters but not from killing other heroes. I figured it was somewhere either in object data or game play constants but I haven't found it if its there. Anyone know how to do that?
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