Okay so a unit with random abilities has a chance to get Avatar. I didn't notice the first few times but he doesn't shrink back to normal and gets even bigger and ends up huge after a while.
I'm pretty sure that it has something to do with the fact that by the time Avatar runs out he...
Okay the Idea of the hero is that he has one spell with Ten levels, we'll call this spell Super Powers for now. It will be a passive buff and it would be set with triggers to do the below;
Level 1
Every Ten Seconds the hero will gain a random ability for the next 10 seconds. (the spell...
I don't see what the problem with it is, I have 2 other triggers basically like it the only difference being where the dummy spawns and the type of command I give it. Anyone see a problem with this trigger?
I'm making a caster that uses fire and ice spells. I can't really think of a name to give the class or how to name one of his spells.
First spell <--- This is the one I can't figure out a good name for;
Selects a target and fires either a Ice or Fire spell. The fire spell does about 50...
okay so this spell is for a hero I made called a Geolancer. Its called Armor of Earth.
-It needs 3 levels (easy)
-He changes to look like a golem
-Slows/Harms attackers (easy)
-Attack/Defense Bonuses (easy)
-Drains his mana (The Idea is that it takes energy to keep the armor up)
-Turns...
How do you make a unit use a spell with a trigger, I know you can make them use most of the spells in the game already but I have my own spell I need it to do. The built in trigger for casting spells looks like this.
Unit - Order (Picked unit) to Night Elf Demon Hunter - Metamorphosis
I...
I'm making a map and I have two particular heroes and they have a form that is only able to use the ability that transforms them to their secondary form. I was wondering how to disable the other three abilities they have. Any help will be much appreciated.
*Update/Edit*
Yeah so I just made...
I'm making a map and for it I need heroes to gain exp from killing the computers monsters but not from killing other heroes. I figured it was somewhere either in object data or game play constants but I haven't found it if its there. Anyone know how to do that?