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    Mapping Competition

    Staredit Network is hosting the first of what we expect to be many mapping contests: Starcraft II Mapping Contest #1 At the moment, SEN is trying to expand its SCII resources to appeal more to former WCIII mappers - our major problem is that, as a previously SCI mapping community, our members...
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    Several Problems

    I didn't want to make ten threads, so I put everything in here: 1) How would I go about creating an ability, so that as you level it, you have a chance to cast chain lightning on attack? I want to do this via dummy units, but I have no idea how I would detect the attack. 2) What is wrong with...
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    Verifying Variable Un-Nullity

    Well, I didn't really know how else to word it. I'm making a system slightly different from Baka-Rangers for the Custom Hero stuff, and instead of his inventory loop, I'm trying to implement a loop that checks if the variable storing the abilities has slot 1, 2, etc for each player has an...
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    Player as variable in condition

    For my swap spell (swaps position of two units), I wanna make it so that friendly players could turn on/off if others can cast it on them. So, I thought I'd make something like Event: Player enters chat message '-swapon' Action: set Allowance[player number of[triggering player]] on. Something...
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    Detecting target type

    I have a basic ability that switches the positions of the caster and another unit, and I want to expand its function to if the target is a point instead of the unit, just teleport the caster. So, how do I word the conditions such that it does X if the target is a point and Y if the target is...
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    Changing Attack type?

    I'm trying to create a system in which any hero, be he ranged or melee, can equip a certain item (SWORD), and automatically the attack type changes accordingly. For example, if an archer, who has a bow weapon innately, grabs the sword, the sword model appears (easy), and the archer becomes melee...
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    Siphon Mana & Walkability Problems

    I'm working on a little warchaseresque map (mostly for fun), and I've come across a few problems. 1) Siphon Mana. The description states that you can use it to transfer mana to a friendly unit, as well as siphon from an enemy. 'Transfers mana between the Blood Mage and a target. Drains mana...
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