Guys... does anyone have idea about Tripple Shot spell like: Every third attack deals damage to 3 enemies. I would like to base this tripple shot on Barrage spell, but it leaks when i do trigger in my way:
Tripple Shot
Events
Unit - A unit Is attacked
Conditions...
hello guys... I would like to create a spell like Multi Shot (Diablo II - Amazon), but piercing all the damaged units. Can somone help me? I would like to do it with multiple dummies, but i dont know how to order them toward selected point.
thank you:)... I have problem with one thing... When i cast a spell projectile of this spell's launches a bit too early... it means that an unit's spell animation ends a bit later than in the time of launching projectile... is there any function that delays the projectile's launch? thx
Btw i...
anyone know how to change above skills' missiles height? Their height is a bit too low, they getting sometimes even under ground, so i want to make it higher. Thx
hello guys, I'm very confused about Multiboard in WE and I need your help :/.... can somone create following MB for me and upload or just post in code? Numbers are random to show you what I mean. By ,,(user)" I meant that player is an user and is playing.
____PLAYER______________KILLS (only...
Now the problem is spell animation which is released after replacing and ordering to cast ability. Only one ability without any animations or casting time is Berserk (troll berserkers), but it is replacing my Berserk buff from other abilities :/ is there any other ability with instant cast like...
ahh... so the idea is to remove passive ability and add the active ability (with the same description/icon/name) and instantly order to cast it after the trigger starts and then when the cooldown finishes to replace them back?
not rly no because this man uses orb effect which trigger within attack:/ I have some abilities which trigger after being attacked for example... but thx anyway
like this:
Fade
Events
Unit - A unit Is being attacked
Conditions
(Level of Fade for (Triggering unit))...
hello i have lots of abilities which are not connected with triggers, they are just for info. These abilities in triggers have some cooldown what i made by turning off and after some game-time seconds turning on them but I also want to let player see when it is turned off and back turned on...
ok... i set this special effects on variable but now the trigger runs more often than special effect's duration time (1.83 sec - Special Effect's duration and Trigger runs every 1 sec) and it still does not look like it should :(... but thx for an... simple idea.
Can't be in-game options, because it is on highest level all the time
Yes, it worked but now these effects without destroying it last all the time on unit
These effect are like Spirit Link <Caster>, Spirit Link <Target>, Ancestral Spirit <Caster> so these are not imported or missile
I...
Hello guys... I have some problem with special effect:
1. Can't see an effect of unit with Model File special effect (Rain of Fire target)
2. Can't see some effect when i use them by triggers ( Special Effect - Create a special effect attached to the origin of (Picked unit) using...
this is my last progress: when i buy 1st Fire orb - Flamestrike lvl 1, then i buy 2nd Fire orb - Flamestrike lvl 5 :(
Flamestrike
Events
Unit - A unit Recives an item
Conditions
(Item-type of (Item being manipulated)) equal to |cffFF4500Fire|r
Actions...