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  1. Onnings

    Warcraft ability that lowers other abilities?

    If the cooldown reduction is a set ammount, you could make copies of all skills that are able to be affected by the cooldown-reducing ability and set the cooldown on the copied abilities to the proper reduced number. Then, use the trigger somebody above me posted to change the abilities in...
  2. Onnings

    Magic Reduction Via Armor

    Hero abilities do somewhat reduced damage on hero targets. So if the ability claims to do 100 damage to a target, the actual damage caused to heroes is something like 80 instead. I can't find a way to enable / disable it currently, but I'm sure I've seen it somewhere. Anyhow, maybe that...
  3. Onnings

    Need skill idea :/

    I generally like to give heroes one passive ability at the first tier, in addition to two actives. Seeing you lack one, you could go the easy path: Incorporeal Increases the shadow's chance to avoid physical damage by by 10 / 15 / 20%.
  4. Onnings

    Game Lag

    Sounds like you've got some leaks in your triggers. Try peeking through this guide, see if it helps you any. Link.
  5. Onnings

    Skipping a line in the tooltip box

    Simply add two of these where you want the line skip to be: '|n'. What '|n' basically does, is end the line it's on. With two in a row, you're ending the current line, and also the next one, which results in a skipped line in your tooltip. As an example: would look like this in the...
  6. Onnings

    Need Opinions on Hero Style

    Personally, I like the 'Advanced' option best, rather than the 'Mixed' one. If, by following the post of the last guy, you use 'Mixed' and give spellcasters the 'Advanced' option and melees the 'Basic' one, it would make the melees a lot more dull to play than the spellcasters, simply due to how...
  7. Onnings

    Yet another help me with a spell.

    Ah, missed the knockback part of the request, sorry about that.
  8. Onnings

    Yet another help me with a spell.

    I think I have an ability somewhat like this on a map I've been working on. Let me check. Yea, here we go. The hero ability's based off Channel, obviously; Nightstrike dummy is the dummy ability, which is based off Firebolt. Here's the trigger that dictates the ability function: Nightstrike...
  9. Onnings

    Need help with displaying right colors for text

    Shouldn't it revert to the default color if it's not in the same string-box or sub-box as the color-changing code? Been a while since I played around with that, I can't really recall.
  10. Onnings

    Need help with displaying right colors for text

    Move 's ass' to the 'Empty String'-box at the end of your trigger action, before the three '!!!'s. I think that should do it.
  11. Onnings

    Need help with displaying right colors for text

    You need to use the string + string thingy, then add the color-based text in its own box, and 's ass' in its own box, otherwise the entire string will be same-colored.
  12. Onnings

    TD balencing

    Guess you could do it with some basic maths. Depending on your maze, you could calculate each tower's relative effectiveness based on their DPS. For instance, a tower with 700 range dealing 100 damage per shot with a 1 second delay, would be able to fire 8 shots on a unit with 200 speed moving...
  13. Onnings

    Teleport all heros trouble

    Instead of using (Triggering unit), you should be able to use (Unit-type), where (unit-type) equals hero. Or something like that at least - don't have the editor in front of me right now. Triggering unit refers to whatever sets the trigger off. In your triggers case, the timer expiring is the...
  14. Onnings

    can this actually happen?!?!

    Mapmodification shouldn't cause something like this, unless there's some clever kind of anti-modification protection inside the map. Can you still host other maps? If not, it's probably something with your firewall settings.
  15. Onnings

    Not enough slots for buildings

    I assume you can get it done with a Spellbook. No idea how it actually works though, as I haven't had the time to try it myself. Good luck.
  16. Onnings

    Dummyunit aura that affects everyone

    >Does anyone know how to make a -10% aura that works on enemies? Base it off the proper aura. Want a -10% attack speed aura? Use Endurance Aura, and make the value negative. Slower movement speed? Endurance Aura again, or Unholy Aura. Maximize its area of effect. Add it to a dummy unit at the...
  17. Onnings

    A unit netrual untill it get's attacked?

    The trigger above me seems to change a neutral hostile-unit to the side of the player attacking. If you want a neutral to change into hostile when attacked, you should originally place / spawn the unit to Neutral Passive, then do this: Attack Swap Events Unit - A unit Is...
  18. Onnings

    Need tips for maze making

    You could also have different waves taking different paths. Not completely different, as that'd force the player to spread his towers too much out, but still varied enough so they don't neccessarily pass the same pathways the same ammount of times, or at all, each round.
  19. Onnings

    units don't attack through trigger

    Memory leaks. They will eat your memory while playing the map, making it laggy over time. Here's a good guide on leaks and how to remedy them.
  20. Onnings

    units don't attack through trigger

    Have you increased their Combat - Aquisition Range to match the range to your target?
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