Need tips for maze making

Fir3l0rD

New Member
Reaction score
1
I'm working on a maze and i want it to be challenging. Ive incorporated several n ew ideas into it but i want to know if anyone has any tips on making the enemy patrol cycles challenging.
 

Knight7770

Hippopotomonstrosesquiped aliophobia
Reaction score
187
You could make a complex series of triggers that changes the patrol cycle. (Well, not that complex :p) Like, instead of just having a footman going back and forth, you could make it so that he only goes back and forth every X seconds, and when he's not patrolling, he's gone and another area is patrolling.
 

Fir3l0rD

New Member
Reaction score
1
hmmmm, so like, instead of just like ordering him to patrol a region, I make it so he does it in a more random way?
 

Knight7770

Hippopotomonstrosesquiped aliophobia
Reaction score
187
Well, you could do that, but it's not really what I meant. Here's what I mean:

Step 1: When Footman 1 makes his patrol loop (going from the start of the patrol to the finish and back) twice, remove him.
Step 2: Start the trigger that makes Footman 2 (a footman in a different region) patrol.
Step 3: Repeat the first step.

You could make it more complicated and random, like making it have an X% chance for Unit X to patrol, etc.
 

Ashcat

Hellooo
Reaction score
68
Well, you could have units move around in a rectangle, like so

mazsq.jpg


You could also get a little bit more crazy, going beyond just a rectangle and adding sudden turns and such to your circle of creep patrol.

If you wanted to make it very difficult, you could have the units switch the direction of their circle of patrol every now and then.
 

Knight7770

Hippopotomonstrosesquiped aliophobia
Reaction score
187
That's also a good idea, but it's still not exactly what I mean. I'll try an illustration along with some captions:

|---------------------------------------------------|
| X~~~~A | Y |
| | ~ |
| | ~ |
| |__B_______
| |
|---------------------------------------------------|

The box is the map.
X is a footman and the beginning of footman X's patrol.
Y is a footman and the beginning of footman Y's patrol.
A is the end of footman X's patrol.
B is the end of footman Y's patrol.
~ is a patrol-path.
- is a wall.
| is a wall.

Make X patrol; Y is not on the map. When X gets to point A, remove him. When you remove X, create Y. Make Y patrol to point B. When Y gets to point B, remove him. Create X at point A. Make X patrol to point X. When X gets to point X, remove him. Create Y at point B. Make Y patrol to point Y. When Y gets to point Y, remove him. Create X at point A. Etc.
 

Fir3l0rD

New Member
Reaction score
1
Well, you could have units move around in a rectangle, like so

mazsq.jpg


You could also get a little bit more crazy, going beyond just a rectangle and adding sudden turns and such to your circle of creep patrol.

If you wanted to make it very difficult, you could have the units switch the direction of their circle of patrol every now and then.

how could i do the sudden turn thing without making a unit-issue x-unit to patrol to... or is that the only way to do it. Could i use a variable to make it random?
 

Fir3l0rD

New Member
Reaction score
1
That's also a good idea, but it's still not exactly what I mean. I'll try an illustration along with some captions:

|---------------------------------------------------|
| X~~~~A | Y |
| | ~ |
| | ~ |
| |__B_______
| |
|---------------------------------------------------|

The box is the map.
X is a footman and the beginning of footman X's patrol.
Y is a footman and the beginning of footman Y's patrol.
A is the end of footman X's patrol.
B is the end of footman Y's patrol.
~ is a patrol-path.
- is a wall.
| is a wall.

Make X patrol; Y is not on the map. When X gets to point A, remove him. When you remove X, create Y. Make Y patrol to point B. When Y gets to point B, remove him. Create X at point A. Make X patrol to point X. When X gets to point X, remove him. Create Y at point B. Make Y patrol to point Y. When Y gets to point Y, remove him. Create X at point A. Etc.

is that different than just ordering say, unit x to just continuously move from region to region?
 

Ashcat

Hellooo
Reaction score
68
No, you would have to use move-to commands, because patrol is only back and fourth between 2 points, that rectangle is around 4 points.

And you could use a Region-type variable to order which region the entering unit to move to.

For example, say one of the ghouls enters the bottom right region there, and the trigger tells it to move to "Region_Variable_1". Region Variable one happens to be the bottom left region, so the ghoul moves left.

Now say you have a trigger that runs randomly every 30 - 90 seconds or so, that turns the "Region_Variable_1" variable to the top right region, so the next ghoul that enters the bottom right region will move upwards, instead of left, thus reversing direction. You would have to have a seperate variable for each region, or use an Array.
 

Onnings

New Member
Reaction score
9
You could also have different waves taking different paths. Not completely different, as that'd force the player to spread his towers too much out, but still varied enough so they don't neccessarily pass the same pathways the same ammount of times, or at all, each round.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top