Is there a way to search between all structs of the same type?
For example
struct myStruct
integer id
integer a
string b
endstruct
myStruct array z
myStruct y
myStruct x
I would want to search all existing myStruct objects and return the...
Uguuuu it's so hard to test the alpha versions because players in Garena are so single minded.
Will probably need some balancing and the like later on.
Thanks, but the problem with that one though is that it can be abused with the stop/attack bug and could make whatever I put in the actions happen a lot more than intended.
Is there an alternative way or non abusable way of doing so?
Hey there everyone, I've just gotten back to WC3 Map Creating scene, and for a few years now, CDRbaby and hoihoi8 had both abandoned their creations: "Custom Hero Survival" originally made by CDRbaby and improved upon by hoihoi8.
I wasn't able to contact hoihoi8 for his permission to use his...
I made an item that had the ability of Factory
and gave it to a unit (Think reasons of Battleship)
But when I give it a Teleport Scroll, and try to teleport to an allied building, the teleport cancels just as soon as it was about to resolve itself.
Can anyone help me find a way to...
function Trig_Seraphic_Charge_Conditions takes nothing returns boolean
if ( not ( GetSpellAbilityId() == 'A01A' ) ) then
return false
endif
return true
endfunction
function Slide takes nothing returns nothing
local timer t = GetExpiredTimer()
local spellData...
:3 Because Allowing Customization of Skills also helps in increasing the personification / differentiation of that Hero. Items are quite limited, to 6 slots no doubt. Plus I don't want to give them the hassle of going through a huge inventory so the 6 slots will plainly do.
Having different...
Ahh!
Now I see. I may have misinterpreted what Sirroelivan told me.
I thought he was telling me about a bunch of people loading the same code to load the same Hero.
============================
Actually, that's one of the issues I'm trying to find a way to deal with. I did think...
If you read the part about the battlefields gameplay.
It has something about an AI/Computer Controlled hero that will act as counter measure to enemy heroes if there is no hero on that side.
You can play solo (Single Player) but EXP will be reduced greatly.
EXP is higher if it's full house (5...
Hmmm, that seems to be a problem.
This is practically why I'm looking for feedback and comments, so we can look into it and come up with solutions.
I planned on having the save/load code be namespecific (in other words, it only works for a certain person).
If your name when you first played...
Yes, I know what you're all thinking: "Not another DotA ripoff". But please read at least what I have in mind.
{ War of The Ancients }
A map combining the elements of AoS, Arena and Progressive RPG with a system that allows players to create their own custom Hero/Unit. Set with the timeline and...
Oh, since there's a First and Last name, I could simply just make 20 random First names, and 20 random Last names. Combine them randomly to make full names. You'll see.
The entire map size would pretty much be just small. Think: "Murder at Elms Street".
Hey All, I'm giving Map Making a shot, and I'm thinking about a some sort of Puzzle Game. I need your feedback and suggestions :)
Death Note
Players:
Maximum Number of Human Players: 12 => Humans
Units:
At Most 12 Human-Controlled Units => Playing Humans
1 Neutral...