Hi, noticed in World editor advanced that there an action that checks height of points in real values. and don't mistaken me for cliffheights. So what I want to know is if there's a Jass command that checks heights ?
thanks
I have a fear ability that is a nova type, Unit comes in range of nova they get feared, simple. But it does lagg
first trigger:
Intimidate Soul
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Intimidate Soul
Actions...
It's kinda obvious what this does, but its crashing as soon as the hero is attacking something. Why ? :S
Some information about the spell:
A passive spell giving a 20% chance to teleport the hero behind the target and damage it with his agility times abilitylevel that he is attacking with...
I need to save orders for later use so my question is how much does this save? Like where a unit was order to walk to or who he was about to attack?
And how the heck do you use it later? is there a JASS command to use a order variable? Because with GUI you don't seem to be able to use it...
As usual I lack the ability to make good headlines. Anyway, I'ts like a minigame and i hate minigames where you always spawn at the same place, so i was gonna do this randomly. And heres what I got
unit place
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions...
I've come to the conclusion that I'm very bored and is currently looking for a small project to do. Nothing major just a small map like Pudgewars or something.
So tell me, what would you think would be really fun to play, that doesn't take to much time?
What have you always thought: ohh that...
So in my current map I've got a Hero with a resurrect spell that can be used on dead heroes. When a hero dies he usually dissapears. But in my map I've made it so when they die the lay on the ground doing nothing but waiting for ress. But theres a problem however. I want the dead ones not to be...
Hey, im trying to create a pentagon thingy with lightningeffects. And when you start moving the spell it changes to a star but i want it to remain a pentagon.
A pentagon is a "circle" or a "Square" with 5 edges.
Cant figure out what the problem is.
and its kinda hard to explain. Ill try post as...
Hey, I've made three custom spell and i enjoy it pretty much, Im not the best though and the code looks horrible ^^
there are probably some leaks.
But still please check them and tell me what you think ^^
I'm gonna try get you interested with som screenies.
screenshots
try em out and tell...
Im playing around with lightning effects in this spell and i need a code similar to this Lightning - Move Electric[(Integer A)]Check visibility=True to (0.00,0.00,0.00) (0.00,0.00,0.00)
this is from WEU and i rather not use it. So could anyone tell me to custom script code for this action...
Sliding stuff
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Set casting_point = (Position of casting_unit)
Unit Group - Pick every unit in Unit_total and do (Actions)
Loop - Actions
Set real1[(Custom value of...
Anyone know why I can't use negative values in:
Art - Maximum Pitch Angle (degrees)
Art - Maximum Roll Angle (degrees)
Allow negative real values is allowed in the preferences window.
Hey, I am just building a spell for fun. But it starts to lagg after a while and i don't know why. Help me find the leak or whatever it is.
I was thinking it is the unit group but woulnt destroying it cause the spell to malfunction?
Spell
Events
Unit - A unit Starts the effect of an...
Hey, What is the correct animation name/tag for a spawned effect lets say Rebirth i have a dummy unit that has the effect as model but once the animation is done he is kinda invis anyway to play the animation from the beginning?
Hey, I have 3 points that makes a triangle, I want a unit to slide from point one to two to three to one with a dynamic speed, The further away the points are the faster he slides. If they are closer, he slides slower.
so basicly between every point he should take 2 seconds to reach his target...