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  1. M

    Building Angles?

    How do I change the angle the building faces?
  2. M

    Units walking through closed gate

    Yeah, so, the gate is triggered closed, and is triggered in the same format as every other gate, but this gate, when closed, have units that can simply walk through it. It's not the units, not the trigger, and the Pathing Map is the same (magical pen wall) with all the gates, but this gate is...
  3. M

    How do I work a capturable trigger?

    Alright, so I have 2 buildings. Each has 2000 HP. The game is 5v5. Now, the game starts with Red controlling both buildings, but I want it so that if someone on Team 2 hits it under 500 HP, it goes up to 75% of the total HP (1500), and the building is controlled by brown. But I also want it so...
  4. M

    Defend doesn't slow

    So Defend doesn't seem to slow my units. The same ability works on other units, like in all of (race) Harad's spawns and the (race) Easterlings, but it does not work with (race) Isengard's units. There are 3 different units with the same ability, but when I use it, the MS lights up green and...
  5. M

    Build Points

    Alright, so does anyone know how to make build points? Not like the usual ones, where you get Build Point, click on it, click on the "Build tower" button, and it "upgrades" into a tower. Well it is like this, but I want the tower to be "made" so that you can speed build it with peasants. If I...
  6. M

    [Spell] I don't understand how to modify Flame Strike?

    Does anyone know what values I need to change for a flame strike spell? Same thing, except I want the burning to last 30 seconds (3 levels), and do 5, 10, 15 damage a second for that 30 seconds. Don't need the after-initial damage.
  7. M

    Will this trigger work?

    Note: Not done yet. Still need WEU to create the custom script to remove the variables. Alright, so I have a portal that spawns 2 grunts every 60 seconds. And every 120 seconds it upgrades up one spawn every 60 seconds. Will this work? And is there a better way to create the trigger? I don't...
  8. M

    Auto-cast heal that only affects heroes?

    I've been trying a few combinations, but it never seems to work. How can I make an auto-cast heal (priest heal) work only on heroes? What targets should be allowed?
  9. M

    Is there a way to convert custom text back to normal?

    Alright, so I converted a bunch of my spawn triggers to fix leaks, but it turn out I didn't need to. Is there a way to change the triggers back to normal?
  10. M

    A -3 hp/sec trigger. Anyone know how to fix?

    Saruman dummy unit spawn Events Time - Every 1.00 seconds of game time Conditions Actions Unit - Create 1 Saruman Degen for Player 7 (Green) at (Position of Saruman of Many Colors 0402 <gen>) facing (Position of Saruman of Many Colors 0402 <gen>) Wait...
  11. M

    My map lags quite a bit, is it a leak?

    I'm not sure what's causing it, since the last version of the map didn't lag. It's a spawn-based map, so that might be it. I myself did not create the trigger for the spawn, but I don't know if it's leaking or not. Can anyone see if it's what's causing the lag? All of them follow this basic...
  12. M

    Spell book help?

    I wish to create a passive -10% movement aura, but it does not fit on the unit's spell area. Is there a trigger to add the movement aura, and an auto silence aura, into the book, and make it work? Or do I just put the 2 auras in the book, trigger the unit as starting with the book, and the book...
  13. M

    Auto-silence spell, with a percentage for the silence to happen

    I wish to create a passive aura that has a 15% chance to automatically silence (before the spell is cast) to silence every unit around the place. I'm thinking of making a dummy aura, and basing something in there, and putting the passive in a spellbook. Anyone have any idea how I can trigger...
  14. M

    Secondary Attack that only affects mechanical

    I'm trying to make a tower that has a first attack, piercing and all that, work on basically anything that towers can normally attack, and a second attack that will only work on mechanicals and structures. What should I put "targets allowed" value as?
  15. M

    Dummyunit aura that affects everyone

    What targets should a skill on a dummyunit, a "Road Aura" that speeds up anything on the roads, be able to affect?
  16. M

    Quests?

    How do I modify the quests with WEU?
  17. M

    Degenerating aura

    I want to make an ability have an aura that makes the enemy lose -1 HP/sec at lvl 1, -2 at lvl 2, so forth, and -.5 mana at lvl 1, -1 at lvl 2, so forth, for 4 levels. I tried using negative brilliance aura, but I would get get a percentage minus. Same for Unholy aura. I CAN revert to these two...
  18. M

    How to reduce the memory usage of a map after imports

    Anyone know how to reduce the memory of a map after imports? I sort of imported the unit/building/doodad/region/camera layering into a lower version of the same map. And then I imported the unit settings into it. Then I exported unit/abilities/buffs settings, and imported it into the old...
  19. M

    Anyone know how to make this spell?

    It's a spell, casted instantly, that randomly hits 5 units for a set amount of damage. It's basically a monsoon, but its not a channel. An "aura" that lasts for 60 seconds, hitting units randomly.
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