mystic_elf
New Member
- Reaction score
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I'm not sure what's causing it, since the last version of the map didn't lag. It's a spawn-based map, so that might be it. I myself did not create the trigger for the spawn, but I don't know if it's leaking or not. Can anyone see if it's what's causing the lag?
All of them follow this basic guideline:
Here's another one:
The spawns are based on the amount of "forts" you have:
Now I don't personally see what's wrong with it, but I have no idea how leaks work. Tell me if I need to post any more info.
All of them follow this basic guideline:
Code:
Barad Dur Spawn 1
Events
Time - Every 120.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Less than 150
(Barad-Dur 0058 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 12 (Brown) of type Keep)) Equal to 1
(Player 12 (Brown) controller) Equal to User
Actions
Wait 1.00 seconds
Unit - Create 2 Mordor Orc for Player 12 (Brown) at (Center of Barad Dur Spawn <gen>) facing Default building facing (270.0) degrees
Unit - Create 1 Orc Archer for Player 12 (Brown) at (Center of Barad Dur Spawn <gen>) facing Default building facing (270.0) degrees
Unit - Create 1 Mountain Troll for Player 12 (Brown) at (Center of Barad Dur Spawn <gen>) facing Default building facing (270.0) degrees
Unit - Create 1 Mordor Banner Carrier for Player 12 (Brown) at (Center of Barad Dur Spawn <gen>) facing Default building facing (270.0) degrees
Cinematic - Ping minimap for Player Group - Player 12 (Brown) at (Center of Barad Dur Spawn <gen>) for 1.00 seconds
Here's another one:
Code:
Cirith Ungol Spawn
Events
Time - Every 120.00 seconds of game time
Conditions
(Player 8 (Pink) controller) Equal to User
(Tower of Cirith Ungol 0586 <gen> is alive) Equal to True
(Player 8 (Pink) Food used) Less than 150
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 8 (Pink) of type Keep)) Equal to 1
Then - Actions
Wait 2.00 seconds
Unit - Create 1 Mordor Orc for Player 8 (Pink) at (Center of Cirith Ungol Spawn <gen>) facing Default building facing (270.0) degrees
Unit - Create 1 Mordor Banner Carrier for Player 8 (Pink) at (Center of Cirith Ungol Spawn <gen>) facing Default building facing (270.0) degrees
Unit - Create 1 Mountain Troll for Player 12 (Brown) at (Center of Barad Dur Spawn <gen>) facing Default building facing (270.0) degrees
Cinematic - Ping minimap for Player Group - Player 8 (Pink) at (Center of Cirith Ungol Spawn <gen>) for 1.00 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 8 (Pink) of type Keep)) Equal to 2
Then - Actions
Wait 2.00 seconds
Unit - Create 2 Mordor Orc for Player 8 (Pink) at (Center of Cirith Ungol Spawn <gen>) facing Default building facing (270.0) degrees
Unit - Create 1 Mordor Banner Carrier for Player 8 (Pink) at (Center of Cirith Ungol Spawn <gen>) facing Default building facing (270.0) degrees
Unit - Create 1 Orc Archer for Player 8 (Pink) at (Center of Cirith Ungol Spawn <gen>) facing Default building facing (270.0) degrees
Unit - Create 1 Mountain Troll for Player 12 (Brown) at (Center of Barad Dur Spawn <gen>) facing Default building facing (270.0) degrees
Cinematic - Ping minimap for Player Group - Player 8 (Pink) at (Center of Cirith Ungol Spawn <gen>) for 1.00 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 8 (Pink) of type Keep)) Equal to 3
Then - Actions
Wait 2.00 seconds
Unit - Create 2 Mordor Orc for Player 8 (Pink) at (Center of Cirith Ungol Spawn <gen>) facing Default building facing (270.0) degrees
Unit - Create 2 Mordor Banner Carrier for Player 8 (Pink) at (Center of Cirith Ungol Spawn <gen>) facing Default building facing (270.0) degrees
Unit - Create 1 Mountain Troll for Player 12 (Brown) at (Center of Barad Dur Spawn <gen>) facing Default building facing (270.0) degrees
Unit - Create 1 Orc Archer for Player 8 (Pink) at (Center of Cirith Ungol Spawn <gen>) facing Default building facing (270.0) degrees
Cinematic - Ping minimap for Player Group - Player 8 (Pink) at (Center of Cirith Ungol Spawn <gen>) for 1.00 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 8 (Pink) of type Keep)) Equal to 4
Then - Actions
Wait 2.00 seconds
Unit - Create 3 Mordor Orc for Player 8 (Pink) at (Center of Cirith Ungol Spawn <gen>) facing Default building facing (270.0) degrees
Unit - Create 2 Mordor Banner Carrier for Player 8 (Pink) at (Center of Cirith Ungol Spawn <gen>) facing Default building facing (270.0) degrees
Unit - Create 2 Orc Archer for Player 8 (Pink) at (Center of Cirith Ungol Spa
(cuts out at the bottom, but their all repeats of each, but with different spawns each level)
The spawns are based on the amount of "forts" you have:
Code:
Pink Castles
Events
Time - Every 480.00 seconds of game time
Conditions
(Player 8 (Pink) controller) Equal to User
(Tower of Cirith Ungol 0586 <gen> is alive) Equal to True
Actions
Unit - Create 1 Keep for Player 8 (Pink) at (Center of Pink castles <gen>) facing (Center of Brown Castles <gen>)
Now I don't personally see what's wrong with it, but I have no idea how leaks work. Tell me if I need to post any more info.