Anyone know how to make this spell?

mystic_elf

New Member
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It's a spell, casted instantly, that randomly hits 5 units for a set amount of damage. It's basically a monsoon, but its not a channel. An "aura" that lasts for 60 seconds, hitting units randomly.
 

Drunken_God

Hopes to get back into Mapmaking with SC2 :)
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using starrain (or whatever it is called) casted byy a dummy unit
 
T

Tubba

Guest
Or how about immolation? Then you won't have to recast the ability when you reposition the dummy.
 

Somatic

You can change this now in User CP.
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Easy, just run a periodic trigger which picks all enemies around you and damage up to 5 units every seconds for 60 seconds. To differentiate enemies and allies? Use this trick.

Step 1 - Make a dummy ability from the "Tornado Slow Aura" and change its buff, remember, Edit from the normal tornado slow aura buff or it wont work.
Step 2 - Using the
Code:
Event - When a unit starts the effect of an ability
then check
Code:
Condition - Ability being casted is equal to Dummy Spell
Actions would be
Code:
Actions
Set Caster = Triggering Unit
Set Damage_Point = Location of Caster
Add Dummy Tornado Spell to Caster
Set Count = 1
set D_Count2 = 0
For Count from 1 to 60, Do Actions
Custom Script : call destoryloc(udg_Damage_Point)
Custom Script : call destorygroup(udg_Damage_Group)
set D_Count2 = D_Count2 + 1
Set Damage_Group = Units within 600 of Damage_Point Matching Matching Unit has Dummy Tornado Buff equal to true do actions
Pick all units in Damage_Group and do actions
if 
Condition - D_Count2 is less than or equal to 4
then
Order Caster to Damage Picked unit, dealing Blah Blah Damage
else
Set D_Count2 = 0
Wait 1 Second

It would look roughly like this. Hope it helps =p
 

Flare

Stops copies me!
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IMO, use Phoenix Fire. It sounds like perfect spell for ability that you want. Just add the ability to the unit when it casts a specific spell, wait X secnonds, then remove it from the unit again.

If you don't know how Phoenix Fire works, it fires a bolt of fire (projectile can be changed) at random nearby unit for X damage every Y seconds. Also deals damage over time for Z seconds (damage, how often it fires and burn duuration can all be changed in Object Editor). Unless you need a DoT effect, set the duration to 0.01 on the ability
 
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