I set my hero's animation and combat backswing and damage points to .1. If i set the cooldown to 0 it will make a cool animation / effect on a ranged unit like a machine gun.
I added berserk with +99999 (+9999900000%) attack speed bonus but it doesn't do that cool effect hitting like 100...
I tried it in my map and copied the triggers and its giving me an error when I saved it. I'm using the regular WE. Does this require newgen jass or something?
I am making this request thread to assist me on how to make these spells. Normally I would make a spell for hours making it as complicated as it can ever be when there are other easier alternatives that could be done in 5 minutes. This thread is about the help i will need on how to make certain...
well basically my dummy missle will try to attack the target unit. But the problem comes when the dummy missle doesn't "see" the unit any more. It just stops and sits \there doing nothing.
How might one make a MUI slide trigger for a missle dummy?
I created a unit through the object editor and changed its graphics as a spell. I gave it locust. I have a trigger that whenever a hero casts a spell, a dummy unit will be created that is visible that tricks players that it is a missle but it is just a unit.
The problem comes into play when...
I'm getting this error message:
"This application has failed to start because bin
SFmpq.dll was not found. Re-installing the application may fix this problem."
when i run the jasshelper.exe
p.s. Vexorian, just to let you know that i use alot of your system and tools! You are great! Its...
NewgenJass is giving me this error:
Line 1819637557: [Internal Error
Line 1819637557: Access violation at address 00467A889 in module 'jasshelper.exe'. Read of address 200A0D6C
But I can still play my map and stuff.
How do I fix this?
I want to make a custom spell with the missle art of the Faerie Dragon's Orb Missle thing. I used channel as the base ability and it only does the "art target" effect and doens't show any instant missle. I set the missle speed to 800 and it still does the same thing, theres nothing that comes in...
I'm in the dilemma of either having 7 "buyable" hero abilities OR having the standard 5 custom hero ability (like custom hero arena).
I wonder, which is the most efficient system to use overall? Are there other custom hero ability?
Basically I have 7 custom hero types each with 30 spells for...
I am making many units for my map on neutral hostile. So far I got 46 melee units and 41 "special" units. I created a new unit and I am not able to "place" it on the map because its not showing up on the unit editor. I checked the tilesets to "ALL" so its should show, but its not.
Any tips?