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    owk help with a trigger combination.

    first off lets show the 2 triggers shall we Construction Material Events Unit - A unit Acquires an item Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions And - All (Conditions)...
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    Item stacking for buildings.

    I have searched the forums abit and i cant find anything about the topic. anyways i want this trigger because im making a special GUI building system so plx no jass :], anyways back on topic. i want to start construction of a building but then the building waits till it gets construction...
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    Trigger trouble

    im looking to construct a trigger which pauses all units that have HP equal to Hp mod 50 = 0 and checks for the condition (Level of Constructing for (Triggering unit)) Equal to 1 where constructing is a custom ability based on bash but i cant seem to find a trigger that does this...
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    K&M like building system

    i was thinking of making a Empire building game in the style of settlers or K&M and i really like the idea of a K&M style building system. For the guys here that dont know K&M a quick runtrough. u have a storehouse with all sorts of goods in it i have a system for this and it works like a...
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    ground sizes of buildings

    owk im gonna try to create a rmk of a classic rts game but the buildings of warcraft are way to big... now u can downsize the art by using scale size but the ground size of the building doesnt shrink. (i dont mean the ground model but the huge space that u get between the edge of the building...
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    trouble with regions

    i just wanted to ask if its in anyway possible to make hexagonic regions... and if not, how can i get the same result without having to making over 10 regions a tile (im thinking of fields of over 100 tiles... so thats gonna be a mess making triggers for the lot of them.) for the guys who...
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    dialog problems

    i have created a dialog variable with an array so i will have enough dialog for each player so that if 2 players acces it at the same time it doesnt get f*cked up. but i cant set an event like this a dialog butting is clicked for set or summon [player number of triggering player] anyone...
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    item array question

    i have a item array for storing items that i want to have dropped, but my intention is that once dropped it may not drop again. so ill have to remove it out of my array... but how do i reset the value in that array to what it was before it was set. hoping for a fancy jass code line xD and...
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    some problems with a custom spell

    owk i have made a spell based on metamorph and here is the data but the spell (when i autolearn it with a trigger) activates immediatly when the map starts and playing a dispel magic sound and animation which is a bit gay and it fucks up my current test map because it converts items of...
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    wait command issues

    owk here the deal... Clicked Dragon and Phoenix Events Dialog - A dialog button is clicked for Nunchaku_attack_menu Conditions (Clicked dialog button) Equal to Dragon_and_phoenix Actions Unit Group - Pick every unit in (Units owned by (Triggering player) of...
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    Yet another Trigger issue xD

    owk heres the sit. i want that if i pick up an item that i already have that it combines the usages of those 2 in one. Untitled Trigger 001 Events Unit - A unit Acquires an item Conditions ((Item being manipulated) is owned) Equal to True Actions Set...
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    Range Question

    i have a question about "range" i want this trigger Unit - Cause (Picked unit) to damage circular area after 0.00 seconds of radius 200.00 at (Position of (Picked unit)), dealing Fire_Pit_damage damage of attack type Normal and damage type Normal to damage all creeps in an area of 200 AROUND...
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    damaging a unit, harder then it looks?

    owk the story i want to damage a creep that has been attacked this was the event for the dialog "nunchaku_attack_menu" so the menu pops up and i click Fire pit. wich sets the next trigger in action with the current trigger i manage to damage nothing, the creep, myself or the creep and...
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    problem with item drop

    owk im trying to let creeps drop an item that when picked up gives you a certain amount of money between the 20 and 50. but if i add the item effect of a chest of treasure i can only apply a fixed ammount of money but i want it to change. so i found a solution with using triggers but... Uses...
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    A Weapon system.

    owk are u ready for this. i have made a few triggers that allow you to select a weapon when u activate a spell that i customized. its based on dialog boxes and it works perfect with just a textmessage. but now i want to make consequences for selecting the weapons example a normal Sword or...
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