first off lets show the 2 triggers shall we
Construction Material
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions)...
I have searched the forums abit and i cant find anything about the topic.
anyways i want this trigger because im making a special GUI building system so plx no jass :], anyways back on topic. i want to start construction of a building but then the building waits till it gets construction...
im looking to construct a trigger which pauses all units that have HP equal to Hp mod 50 = 0 and checks for the condition
(Level of Constructing for (Triggering unit)) Equal to 1
where constructing is a custom ability based on bash
but i cant seem to find a trigger that does this...
i was thinking of making a Empire building game in the style of settlers or K&M and i really like the idea of a K&M style building system. For the guys here that dont know K&M a quick runtrough.
u have a storehouse with all sorts of goods in it i have a system for this and it works like a...
owk im gonna try to create a rmk of a classic rts game but the buildings of warcraft are way to big... now u can downsize the art by using scale size but the ground size of the building doesnt shrink. (i dont mean the ground model but the huge space that u get between the edge of the building...
i just wanted to ask if its in anyway possible to make hexagonic regions... and if not, how can i get the same result without having to making over 10 regions a tile (im thinking of fields of over 100 tiles... so thats gonna be a mess making triggers for the lot of them.)
for the guys who...
i have created a dialog variable with an array so i will have enough dialog for each player so that if 2 players acces it at the same time it doesnt get f*cked up.
but i cant set an event like this
a dialog butting is clicked for set or summon [player number of triggering player] anyone...
i have a item array for storing items that i want to have dropped, but my intention is that once dropped it may not drop again. so ill have to remove it out of my array... but how do i reset the value in that array to what it was before it was set.
hoping for a fancy jass code line xD
and...
owk i have made a spell based on metamorph and here is the data
but the spell (when i autolearn it with a trigger) activates immediatly when the map starts and playing a dispel magic sound and animation which is a bit gay
and it fucks up my current test map because it converts items of...
owk here the deal...
Clicked Dragon and Phoenix
Events
Dialog - A dialog button is clicked for Nunchaku_attack_menu
Conditions
(Clicked dialog button) Equal to Dragon_and_phoenix
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of...
owk heres the sit. i want that if i pick up an item that i already have that it combines the usages of those 2 in one.
Untitled Trigger 001
Events
Unit - A unit Acquires an item
Conditions
((Item being manipulated) is owned) Equal to True
Actions
Set...
i have a question about "range"
i want this trigger
Unit - Cause (Picked unit) to damage circular area after 0.00 seconds of radius 200.00 at (Position of (Picked unit)), dealing Fire_Pit_damage damage of attack type Normal and damage type Normal
to damage all creeps in an area of 200 AROUND...
owk the story i want to damage a creep that has been attacked this was the event for the dialog "nunchaku_attack_menu"
so the menu pops up and i click Fire pit. wich sets the next trigger in action
with the current trigger i manage to damage nothing, the creep, myself or the creep and...
owk im trying to let creeps drop an item that when picked up gives you a certain amount of money between the 20 and 50. but if i add the item effect of a chest of treasure i can only apply a fixed ammount of money but i want it to change.
so i found a solution with using triggers but...
Uses...
owk are u ready for this.
i have made a few triggers that allow you to select a weapon when u activate a spell that i customized. its based on dialog boxes and it works perfect with just a textmessage.
but now i want to make consequences for selecting the weapons example a normal Sword or...