I need to spawn a Unit. Then after x seconds kill the unit. Doesn't matter how it dies. I was thinking of a buff that deals 1 damage every x seconds and then setting the life of the unit to 2 and have it kill it that way. Or maybe someone else has a better idea
Spells like Fan of Knives and i think Thunder Clap can be cast while the target is walking and the casting unit will not stop walking .. I was wondering what other spells could do this. Maybe someone has a list somewhere or people could just name any they know of.
Is it possible to change attack a units attack prefrence (combat - attacks enabled) from attack 1 only to attack 2 only using triggers or some means.
also would it be possible to create a custom model with 2 attack animations and have that unit use the first animation for attack 1 and...
I stopped using the editor for a long time and I cannot remember the name of the spell that can be used as a great dummy spell for triggers. I keep running into a problem using channel. I created 4 dummy spells from the channel ability and whenever my unit casts 1 of them it casts all 4...
i have a trigger that adds an event to another trigger
Add Trigger
Events
Unit - A unit Is loaded into a transport
Conditions
Actions
Countdown Timer - Start SleepTimer[(Player number of (Owner of (Loading unit)))] as a One-shot timer that will expire in 10.00...
first i have this problem
using the DESTRUCTIBLE WITHIN REGION DIES event, it seems you can only place a certain number of trees within a region before it stops working.
i just have this simple code
When Tree Dies
Events
Destructible - A destructible within [Entire Map] dies...