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  1. M

    Breaking the 522 speed limit

    is it possible? to make a unit go faster than 522? I notice even if u change it in the gameplay constants to above this it still doesn't work.
  2. M

    kill unit in x seconds

    I need to spawn a Unit. Then after x seconds kill the unit. Doesn't matter how it dies. I was thinking of a buff that deals 1 damage every x seconds and then setting the life of the unit to 2 and have it kill it that way. Or maybe someone else has a better idea
  3. M

    rotate unit based on mouse posistion

    Is this possible? Event if it requires 3rd party world editor mods or jazz?
  4. M

    Spells that do not interupt walking

    Spells like Fan of Knives and i think Thunder Clap can be cast while the target is walking and the casting unit will not stop walking .. I was wondering what other spells could do this. Maybe someone has a list somewhere or people could just name any they know of.
  5. M

    switching between attack 1 and attack 2

    Is it possible to change attack a units attack prefrence (combat - attacks enabled) from attack 1 only to attack 2 only using triggers or some means. also would it be possible to create a custom model with 2 attack animations and have that unit use the first animation for attack 1 and...
  6. M

    What is a good dummy abillity

    I stopped using the editor for a long time and I cannot remember the name of the spell that can be used as a great dummy spell for triggers. I keep running into a problem using channel. I created 4 dummy spells from the channel ability and whenever my unit casts 1 of them it casts all 4...
  7. M

    make item give targets allowed "tree"

    is it possible to make a permanent item give a unit the ability to attack trees normally?
  8. M

    convert array number from event to integer?

    i have a trigger that adds an event to another trigger Add Trigger Events Unit - A unit Is loaded into a transport Conditions Actions Countdown Timer - Start SleepTimer[(Player number of (Owner of (Loading unit)))] as a One-shot timer that will expire in 10.00...
  9. M

    a couple questions

    first i have this problem using the DESTRUCTIBLE WITHIN REGION DIES event, it seems you can only place a certain number of trees within a region before it stops working. i just have this simple code When Tree Dies Events Destructible - A destructible within [Entire Map] dies...
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