hello, can anyone explain why this doesn't work
Events
Destructible - Cage 0972 <gen> dies
Conditions
Actions
Unit - Create 1 Satyr Shadowdancer for (Owner of (Killing unit)) at (Random point in Prisoner Spawn <gen>) facing Default building facing degrees
i...
how do i do so when a unit dies, another unit to spawn on that location after some time 1 minute for example. if i set it to wait 60 secs then create [this unit] to the location of the dying unit it does nothing.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
how do i add a bouncing attack to a spirit tower? i added moon glaive ability but it doesn't work. changed attack to Missile (Bounce), still doesn't work...
Hi everyone.
I'm trying to find condition for "Upgrade being finished equal to [Upgrade]" but i can't find any.
Anyone knows where it is? :confused:
Thanks
hi
the only thing i hate in WC editor, dunno its a bug or wth but i cant make cliffs, like if i want to make a river, i have to make it horizontal or vertical or there will be some unrampable cliffs... check this pics out it explains what i want to say...
It is:
I want it to be (it's not...
hey guys.
I wonder if there is a way so 2 people could make 1 map together at the same time with help of a map.. something like world editor map, is there such map or program or whatever...?
Thanks and sorry for my English
P.S. No TeamViewer.
Hey guys!
I have a question about quest mark, how do i do so quest marks be on a unit.
I made a unit and changed it's model to a Quest Mark (!) but the quest giver unit has to attack some1 or move or something like that and the quest mark don't follow it's owner.
I've seen some maps that...
Hey guys i have a serious problem here.
I have a quest that a player have to escort a child to her mother and the child wasn't following the player, so i posted here and i got an answer, i had to change "Creeps - Guard" in Gameplay Constants into something big like 999999, so i did but now all...
I found a wierd thing about Taunt.
It must force 10 nearby enemies to attack you, i wanted to change it in 99999 so it force every1 around him to attack the caster, but when i want to do this in Data, it can't be more then 9 O_o, it's 10 by default but i can't set it more then 9 :confused...
I wanna now few things about Flame Strike, Rain of Fire, etc...
every AOE spell ruins the trees, how to make it to not ruin them?
I have a trigger that is not allowing friendly players to attack eachother, but some heros have AOE spells and they can still attack them, how to do to not allow...
Hello guys.
I'm making a RPG map so I wanna now how to make the entire map invisible so players could not see anything anywhere unless they have been there, like in the campaign of Warcraft III.
Sorry for my English, I hope you understood :)
Hello
I created a trigger to not attack allies in my map. The trigger is -->
It doesn't work, i tried to put every condition in "Or - Any (Conditions) are true" but no1 couldn't attack eachother..
Can someone help me with this trigger?
Thanks and sorry for my English..
1 week ago, when i created a RPG map (Geo RPG), it was working fine, but when I tested it again to make sure there is no bugs anymore, a new bug were born, every issue order move point trigger is bugged.
If there is 2 regions and i made a trigger to move the unit from 1 region to another it...
I don't know why, but when a unit starts moving to the targeted point, it turns back after 5 seconds. The unit don't even get close to the targeted point.
I tried to make 2 different regions, ordered unit to move to 1 of them and then to another, after he entered the region, he moved a little...
I wanted to realese a test version of my RPG but when i'm creating it on b.net or local there is no map.. I've put it in other folder to make sure it don't appears, it didn't appear.
What do I do??
I guess I understood how to set variable for quest.
But I can't set it on Quest Requirments, 1 Quest is 2 - 5 Triggers i got 7 quests, when like you complete 1 requirment it sends some SMG, congrats, next requirments and turns on the next quest trigger and turns off this trigger.
I...