oh :), i see, well that must then wait for tomorrow if i got the time :)
otherwise im sure there are someone else who can provide the needed trigger cause im tired now :).. GN ppl
if you can make the unit cast the purge at every unit that gets a buff then just let it keep on doing that and remember to set the time period to get your cooldown, let me see what i can put together :)
Untitled Trigger 001
Events
Unit - A unit Starts the effect of an ability...
well i must tell you that you should look at the bottom triggers since this is where he commands the wagon to move, and where you get the whole meaning of this together, however, i couldn't find a fix for it, i will keep on trying tomorrow (if i get time, it's going to be a busy weekend :S)
you might want to give a little info instead of just saying that, i mean almost everything is done triggered in some way.
And now i also learned this nice little trick with sphere ability :D
It is supposed to order a unit that is ally of you to attack-move to a certain region where the "goal" is :)
though in here he have ordered it to attack a unit that is in that region :)
he means, give us something that we can base our ideas of :)
Kikac, well the name Footmen vs Grunts pretty much says it (as far as i know :) )
but yeah, to make a good map it is very important to have everything thought through and some Story always gets some more attraction since it then let...
Untitled Trigger 002
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for (Matching player) emitting Visibility across (Playable map area)
here you go :)