I am making a map where to you have to damage a wagon to 200 hp or less than it switches owner to the team who made thee final hit and start to walk to the winning area where you win if it goes all the way.
Problems that i would love to get help with:
1.
The wagon to move when it switches owner, currently i am using
Event
Unit - Magic Wagon 0000 <gen> Changes owner
Conditions
(Owner of (Triggering unit)) Equal to (player)
Actions
Unit - Order Magic Wagon 0000 <gen> to Move To (Random point in Region 000 <gen>)
But it doesn't seem to work and i don't understund why... xD
+ If the unit gets stuck it cancels the order and it shouldn't
2. I want the unit 2 stop and stay still when it gets attacked.. and when its not attacked anymore it shall go on with previusly order i talked about in question No. 1 ^^
Problems that i would love to get help with:
1.
The wagon to move when it switches owner, currently i am using
Event
Unit - Magic Wagon 0000 <gen> Changes owner
Conditions
(Owner of (Triggering unit)) Equal to (player)
Actions
Unit - Order Magic Wagon 0000 <gen> to Move To (Random point in Region 000 <gen>)
But it doesn't seem to work and i don't understund why... xD
+ If the unit gets stuck it cancels the order and it shouldn't
2. I want the unit 2 stop and stay still when it gets attacked.. and when its not attacked anymore it shall go on with previusly order i talked about in question No. 1 ^^