Which part doesn't work? I am not looking through 52 triggers without knowing the problem.
I don't have the editor with me. What are you having trouble with? Triggers?
What are the triggers supposed to do? What actually happens?
You will have better luck if you post your triggers so people don't have to download and play your map just to try to understand what the problem is.
but the thing is there is no problem what i can see... it just doesn't work!
Untitled Trigger 007
Events
Unit - Magic Wagon 0000 <gen> Changes owner
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (yelllow)
Actions
Do nothing
Untitled Trigger 006
Events
Unit - Magic Wagon 0000 <gen> Changes owner
Conditions
(Owner of Magic Wagon 0000 <gen>) Equal to Player 5 (Yellow)
Actions
Unit - Order Magic Wagon 0000 <gen> to Attack Acolyte 0006 <gen>
Untitled Trigger 001
Events
Unit - Magic Wagon 0000 <gen> Is attacked
Conditions
(Life of (Triggering unit)) Less than or equal to 200.00
Actions
Unit - Change ownership of Magic Wagon 0000 <gen> to (Owner of (Attacking unit)) and Change color
Wagon
Events
Unit - Magic Wagon 0000 <gen> Changes owner
Conditions
Actions
Unit - Set life of Magic Wagon 0000 <gen> to 100.00%
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Change ownership of Magic Wagon 0000 <gen> to Player 5 (Yellow) and Change color
Trigger - Turn on Keep moving wagon 1 <gen>
Trigger - Turn off Keep moving wagon 2 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Change ownership of Magic Wagon 0000 <gen> to Player 12 (Brown) and Change color
Trigger - Turn off Keep moving wagon 1 <gen>
Trigger - Turn on Keep moving wagon 2 <gen>
Else - Actions
Keep moving wagon 1
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit - Order Magic Wagon 0000 <gen> to Move To (Center of Region 000 <gen>)
Keep moving wagon 2
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit - Order Magic Wagon 0000 <gen> to Move To (Center of Region 000 Copy <gen>)
well i must tell you that you should look at the bottom triggers since this is where he commands the wagon to move
Untitled Trigger 006
Events
Unit - Magic Wagon 0000 <gen> Changes owner
Conditions
(Owner of Magic Wagon 0000 <gen>) Equal to Player 5 (Yellow)
Actions
Unit - Order Magic Wagon 0000 <gen> to Attack Acolyte 0006 <gen>
The unit owning for the "Alliance" is Yellow (5)
The unit owning for the "Horde" is Brown (12)
This is what you need to do if you want what I beleave you want:
remove all your triggers that has to do annything with the wagon instead the one where you change its owner by attacking it....
This one:
Code:Untitled Trigger 001 Events Unit - Magic Wagon 0000 <gen> Is attacked Conditions (Life of (Triggering unit)) Less than or equal to 200.00 Actions Unit - Change ownership of Magic Wagon 0000 <gen> to (Owner of (Attacking unit)) and Change color
Then make this trigger:
Code:Wagon Events Unit - Magic Wagon 0000 <gen> Changes owner Conditions Actions Unit - Set life of Magic Wagon 0000 <gen> to 100.00% If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Or - Any (Conditions) are true Conditions (Owner of (Triggering unit)) Equal to Player 1 (Red) (Owner of (Triggering unit)) Equal to Player 2 (Blue) (Owner of (Triggering unit)) Equal to Player 3 (Teal) (Owner of (Triggering unit)) Equal to Player 4 (Purple) (Owner of (Triggering unit)) Equal to Player 6 (Orange) Then - Actions Unit - Change ownership of Magic Wagon 0000 <gen> to Player 5 (Yellow) and Change color Trigger - Turn on Keep moving wagon 1 <gen> Trigger - Turn off Keep moving wagon 2 <gen> Else - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Or - Any (Conditions) are true Conditions (Owner of (Triggering unit)) Equal to Player 7 (Green) (Owner of (Triggering unit)) Equal to Player 8 (Pink) (Owner of (Triggering unit)) Equal to Player 9 (Gray) (Owner of (Triggering unit)) Equal to Player 10 (Light Blue) (Owner of (Triggering unit)) Equal to Player 11 (Dark Green) Then - Actions Unit - Change ownership of Magic Wagon 0000 <gen> to Player 12 (Brown) and Change color Trigger - Turn off Keep moving wagon 1 <gen> Trigger - Turn on Keep moving wagon 2 <gen> Else - Actions
And these 2 triggers (initially off):
Code:Keep moving wagon 1 Events Time - Every 0.50 seconds of game time Conditions Actions Unit - Order Magic Wagon 0000 <gen> to Move To (Center of Region 000 <gen>)
Code:Keep moving wagon 2 Events Time - Every 0.50 seconds of game time Conditions Actions Unit - Order Magic Wagon 0000 <gen> to Move To (Center of Region 000 Copy <gen>)
Ow also, it is incredibly annoying that the wagon moves when you use skills or attack it so go to your object editor and check Stats - Can Flee off.
If this is what you want then PLEASE next time tell us what you want from us. I'll explain it to the rest:
The only thing he wanted is that when the wagon is attacked and it has less then 200 life it should be in either team 1 or team 2 and it starts moving to one of the regions of the opposite teams. The opposite team has to slow down the wagon and hurt it as fast as possible below 200 life so they controll it back and it starts walking the other way. Whenever the wagon gets in one of these regions the game is over and 1 of the 2 teams win.
Ow b.t.w. you literally made like 30 triggers for what I did in 3, try to shorten it down next time
EDIT: Off-topic:
Don't be a whise ass and look at the trigger I posted... above you XD
Code:Untitled Trigger 006 Events Unit - Magic Wagon 0000 <gen> Changes owner Conditions (Owner of Magic Wagon 0000 <gen>) Equal to Player 5 (Yellow) Actions Unit - Order Magic Wagon 0000 <gen> to Attack Acolyte 0006 <gen>
and omg nice you figured that out real good XD
(sorry if I'm a bit grumpy....)
Code:Wagon Events Unit - Magic Wagon 0000 <gen> Changes owner Conditions Actions Unit - Set life of Magic Wagon 0000 <gen> to 100.00% If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions [B]Or - Any (Conditions) are true[/B] Conditions (Owner of (Triggering unit)) Equal to Player 1 (Red) (Owner of (Triggering unit)) Equal to Player 2 (Blue) (Owner of (Triggering unit)) Equal to Player 3 (Teal) (Owner of (Triggering unit)) Equal to Player 4 (Purple) (Owner of (Triggering unit)) Equal to Player 6 (Orange) Then - Actions Unit - Change ownership of Magic Wagon 0000 <gen> to Player 5 (Yellow) and Change color Trigger - Turn on Keep moving wagon 1 <gen> Trigger - Turn off Keep moving wagon 2 <gen> Else - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Or - Any (Conditions) are true Conditions (Owner of (Triggering unit)) Equal to Player 7 (Green) (Owner of (Triggering unit)) Equal to Player 8 (Pink) (Owner of (Triggering unit)) Equal to Player 9 (Gray) (Owner of (Triggering unit)) Equal to Player 10 (Light Blue) (Owner of (Triggering unit)) Equal to Player 11 (Dark Green) Then - Actions Unit - Change ownership of Magic Wagon 0000 <gen> to Player 12 (Brown) and Change color Trigger - Turn off Keep moving wagon 1 <gen> Trigger - Turn on Keep moving wagon 2 <gen> Else - Actions
i did XXX 2 a part i did not understund, i don't seem to be able to make that.. ><