Thanks for the reply. So, you say that I don't need to use the game cache at all? Then how can I store the amount of agility?
Because I thought the same first and I looked it up if there is any option for "dealing (agility of triggering unit)", but the only thing I found that was close to it...
Hey, I might have been a little too vague in the title, so here are the triggers first:
The ability's main trigger:
Airstrike Trigger 1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Airstrike
Actions
Unit - Cause (Casting unit) to damage...
Imbavoker Scepter
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Pitter's Scepter) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of TĂĽzvihar for (Triggering unit)) Equal to 1
Then...
Imbavoker Scepter
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Pitter's Scepter) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...
Hey,
So I just used a DotA map template recently to create my own doto with unique characters, however I have run into several problems, of which two are really nasty and need to be fixed asap.
Namely.
I created a neutral entity similar to Roshan (big level 30 creep, respawns in every 10...
Yeah, I was wondering why did it not work for the first time, but it's working now. :) Really thanks though, I couldn't simply make the spell work after thinking for days before you told me. Very much appreciated.
Hi,
I have recently fooled around with a dota-template map, and made several fun heroes in it.
However, the one which I'm making currently is not as easy as the others.
This hero would be a special kind of "jungler" (good at killing neutral creeps), and i'd like to give a spell to him which...
Hey,
Thanks for the quick reply.
There are some things however, which I still don't get. Firstly, okay, I have the custom ability with 3 levels, but there is no 'level 0', only 1,2,3. Also, how do I make the HP decreasing working when the building gets destroyed (or the ability ends)?
Hi,
I'm fairly new to World Editor and I have recently edited a DotA template map (not the newest version, just an old one.) Now, for one of my custom heroes I thought about an ability which would work in the following way.
The hero uses the ability (the modified version of Tinker's Pocket...