Need help: Hero ability spawning building giving bonus hp.

Raven1

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Hi,

I'm fairly new to World Editor and I have recently edited a DotA template map (not the newest version, just an old one.) Now, for one of my custom heroes I thought about an ability which would work in the following way.

The hero uses the ability (the modified version of Tinker's Pocket Factory), which spawns a Pocket Factory at a target location. The Pocket Factory however, aside from producing the clockwerk goblins as usual, also gives the hero +1250 HP bonus (until the ability time ends OR the factory gets destroyed).
Therefore, the fun thing with this spell would be that if the enemy destroys the building, the HP bonus is cancelled (along with the clockwerk goblin spawning, but that's obviously working).

However, I tried both with Trigger Editor and Object Editor, and yet I couldn't find any way to achieve this. Please help, it's a bit urgent.

Raven
 

Accname

2D-Graphics enthusiast
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1,462
this ones complicated. There is indeed a way to change the hitpoints of a unit permanently, but its a glitch in the wc3 engine which you have to abuse.
The glitch occurs when adding the item ability "hitpoint bonus" to a unit, changing its level, and removing the ability again.
Heres a step by step guide:
  • Find the item ability "Hitpoint bonus" and copy the ability to make a custom version of it.
  • Make your custom ability a unit ability and give it 3 levels.
  • For level 0 set the hitpoint bonus to 0. For level one set it to -1250 and for level 3 set it to 1250.
  • When you want to increase the hitpoints of your unit then:
    • Add your custom ability to a unit
    • Increase its level to level 2
    • Remove the custom ability from the unit immediately
    • The hitpoints of your unit will permanently be increased by 1250 now
  • To decrease the hitpoints again you have to do the same thing BUT set the level to level 3.
 

Raven1

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Hey,

Thanks for the quick reply.
There are some things however, which I still don't get. Firstly, okay, I have the custom ability with 3 levels, but there is no 'level 0', only 1,2,3. Also, how do I make the HP decreasing working when the building gets destroyed (or the ability ends)?
 

Xialian

Member
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8
For detecting the building, my best guess would be to detect, when the hero finishes casting the spell (an unit starts the effect of an ability) and set the level of the hitpoint bonus accordingly.

For detecting when it dies, I have no idea. My guess would be to make the spawning a trigger, so you can set a unit variable to the newly spawned pocket factory. Then, if it dies (an unit dies, triggering unit = Variable (Pocket Factory)) and set level accordingly.
 

Zealot

Member
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11
Hey,

Thanks for the quick reply.
There are some things however, which I still don't get. Firstly, okay, I have the custom ability with 3 levels, but there is no 'level 0', only 1,2,3. Also, how do I make the HP decreasing working when the building gets destroyed (or the ability ends)?
You have to code the ability yourself to do that.
 
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