i play wc3 on a pc with 1.8 ghz and 512 ram with windows XP, and the game closes in 2 seconds. i used to play it on a pc with a 500 mhz processor and 256 mb ram and closed a bit more slowly, maybe like black screen for 10 seconds after playing a big map with leaks. no way, the problem is not...
hi all, ive got a little problem in my map. when the game stars, a short cinematic is shown. it consists in a dialog between 2 units (4 sentences each). reading it is really important, but quite every time i play the map online there is an idiot between players who keeps on pressing ESC and...
hi all, i've got another problem (again! :D) every time i raise (or lower) the ground in my map, the base of the rise becomes sorrounded with green grass, ( or ground if i select it) even if before raising there was a different kind of terrain there (eg: stone)... and grass/ground appears also...
if u have windows 2000 u might have problems with those programs -> heavylocker will make ur map crash if locked with windows 2000. however, with heavylocker u cant save the map with the same name, so no risk :)
i put some footmen and added
Unit Group_ - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit_ - Move (Picked unit) instantly to (Random point in (Playable map area))
after 6 seconds, lag became so huge i coulnt even move the mouse. when it...
damn! now it works perfectly!! thank you!!! it revives 95% of dead creeps, it only "loses" a unit sometimes, but it think it might be due to the fact i kill creeps very quickly...
Ok guys, i have this 2 trigger in my map (i took them froma tutorial on this forum)
here is the first, it checks all unit playable map area owned bu neutral hostile and assignes to them a custom value and position
Creep Revival System Initialization
Events
Time - Map...
works perfectly, thanks....
PS: i see there is no difference between
call RemoveLocation(udg_temp_point[1])
and
call RemoveLocation (udg_temp_point[1])
am i right?
tnx a lot, i have 3 questions:
1) which kind of variable temp_point is?
2) u do not destroy temp_int... wont it cause a leak?
3) u wrote "Set temp_int[1] = (Number of units in (Units in (Playable map area) owned by Neutral Hostile))"
i suppose it adds only alive units in region to that...
Ok i explain my problem. There is an island and a gate in the middle of it. The island is all covered by a region called: Regione 005. Under the gate there is a region called To 006. The next island is Regione 006 (obvious)
I have a trigger that do this: when a hero enters the gate, if there...
Ok men tnk u all again, particularly dameon!!
I've got the last question for you. How can I remove leaks for point? I think I should create a real variable with array 2 and set them as X and Y coordinates of dying unit, then wait 90 seconds, make the unit revived at those coordinates and...
oh nice, i didnt know that! i'll fix all asap... i understood what leaks are now and how to fix them, but not where are most important leaks in my map... do the two triggers u quoted cause a leak?
and moreover, if i use custom script to remove a leak, like this:
Unit Group Good
Events...