I'm trying to make a few different auras that do different debuffs to your enemies, specifically, one that reduces damage, one that reduces health, on the reduces mana, and one the reduces armor. I don't need (or want) them all in one spell.
What I'm doing is making a ping-poing like game, what I need is to figure out how to get the angle of refraction correct for the ball when it hits a wall in WCIII editor.
Scenario:
-The ball is hit
-Then ball is missed, and hits a wall
and there's where I'm stuck, I need to ball to...
FoD is Finger of Death, also as said before you can set the stun to .01, it will interupt at that point though. Frost Nova, Chain lighting, Forked Lightning, and FoD can't really have a missle art from what I have expirenced and tested, but if you put something in the Art - Target spot, it will...
Sadly this is very true, Blizzard has basically stopped caring about Diablo II, WCIII, and BNet all together, otherwise maybe they would do something about things such as this.
Basically you will have to make a huge if chain for this way, but it will still work.
If this does not work, or you are confused just tell me what you want, I'll see if I can help more.
You could make an upgrade and give it to the unit and just have it upgrade whenever you need it to. There is an upgrade that is called Hit Point Bonus %.
Edit: If you want it to decrease back after a time, this way will not work.
You could try doing a trigger that does a frost nova.
Just set the damage of the nova to 0, unless you want it to deal damage, and probably the mana cost to 0 also, unless you want to give the dummy unit mana.
Now if you wanted multiple levels of the slow (maybe higher damage or bigger AoE)...
This seems like it would work, just two things:
First - I don't think the images would face the same direction as the caster, which isn't a really hard fix I guess.
Second - I don't know how to do it but maybe you do, how do you figure up the units current...
I've been trying to make a Time Walk ability that slows down nearby enemies and speeds up the caster, this all works fine, but I want the caster to leave a "trail" of images that look like her and I can't find anything in WCIII Editor that does this.