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  1. HL.Clockwork

    Warcraft I and II Campain

    I am looking for the Warcarft I and II campain, rebuild for WCIII, any one knows good remakes? maybe with a link? or some info about this, what do u think? thanks ;)
  2. HL.Clockwork

    Using the catalog

    Hi, i have seen some suggetions to use the catalog funktions to solve some issuses. example set or get unit values. is there any nice tut about this? i would like to know: how can i exatly set or get data values of units. set weap dmg or get weap dmg? maybe an example codequote with some...
  3. HL.Clockwork

    Change Unit Attributes (Light, Armored, Bio) via Trigger

    Hi, i would like to change Unit Attributes (Light, Armored, Bio) via Trigger, but i cannot find an action which can do this? do i overlook something or do i have to do this in another way? thanks ;)
  4. HL.Clockwork

    Get number of player

    Well, i remeber using "get number of player" but cannot find it. I would like to check which player selected a dialog button.
  5. HL.Clockwork

    Changing/Apply Actors via Trigger

    Hi, I would like to know if it is possible to have a basic unit and apply different models to that unit. I would use this to not have to create several units for my TD and just use one unit which appearence and stats will be changed from round to round. Possible? and if so, how?
  6. HL.Clockwork

    SCV 2.0 and Supply Depot 2.0

    Hi, i am not able to solve my problem. I want an SCV 2.0 (exat copy of the SCV but with one more buildig, able to build the SupplyDepot 2.0 which has a differend look and gives more supply) what i did: Copied the SCV. Set all settings, modified the build abilitie etc. Still able to...
  7. HL.Clockwork

    Adding actor to abilities

    Hi, ok what i did so far. Created a unit, based on a SCV - customized. Duplicated the abilitie "SCV Build" - customized it with my building, removed Terranbuildings. Updated Commandcard 2. Everything shoud be fine, but... the build menu does not appear ingame. So i compared SCV...
  8. HL.Clockwork

    Battle Report 4 soon!

    stay tuned :)
  9. HL.Clockwork

    switch from WEU to new-gen problem

    Hi, some stranges things happened last night O_o I decided to use newgen and drop the WEU. Map entire map was done bei weu so, it gave me an error when i try to open the map with newgen. i used custum real values etc. So my first intention was: delete all the custom stuff, which did not...
  10. HL.Clockwork

    Started with Jass

    Hi, i have started with Jass and made my first custom spell. It would be very nice if someone check it and give some suggestions etc. function Trig_fatalblow_new_Conditions takes nothing returns boolean if ( ( GetUnitTypeId(GetEventDamageSource()) == 'o035' ) ) then return...
  11. HL.Clockwork

    two coded skills problem

    hi, I made a crit aura: crit aura new Events Conditions ((Damage source) has buff Fanaticism (Buff)) Equal to True (Random integer number between 1 and 100) Less than or equal to 20 (Damage taken) Greater than 1.00 Actions Trigger - Turn off (This...
  12. HL.Clockwork

    custom crit aura - buggy

    custom crit aura - buggy - fixed Hi, i did a little custom crit aura, but it seems to be buggy with passiv spells like: slow poison. crit aura new Events Conditions ((Damage source) has buff Fanaticism (Buff)) Equal to True (Random integer number between 1 and...
  13. HL.Clockwork

    Back to work with a lot of problems

    Hi, about 6 month ago i stoped building my map, demotivated by the lag which i couldn´t fix. Now am back, but not able to find a way to fix the lag problem by my own. I hope that some crazy superbrains here can help me again ;) My map is a TD with a lot of tower that have special...
  14. HL.Clockwork

    Machinegun Tower

    Hi, i try to make a Machinegun Tower. I am using OrkBurrow as unit model. Set attack cd to 0.15 and backswing to 0.15. My problem now is that there is no sound played when the tower shoots. tested rifleman and gyro missle model - both no sound. anybody suggestions about making a good mg?
  15. HL.Clockwork

    Moving instantly

    Hi, is there a way to move a unit from point A to B without loosing the current move to order? i know about movement system with storing the current target. But in my case this would mean i have to redo my movementsystem ;) so anyone knows a way?
  16. HL.Clockwork

    Inverse Purge

    I would like to make a spell like inverse purge. Slowing the unit over time more and more until it is unable to move for 1 second. Searched forums but cannot find anything about this. thank for help :)
  17. HL.Clockwork

    Goodlooking Dummy Remove

    Well this is the idea of it: doubleshot Copy Events Unit - A unit Is attacked Conditions (Unit-type of (Attacking unit)) Equal to Sentinel Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions...
  18. HL.Clockwork

    gui/mui beam

    Hello, i dont think it is possible but i want something like this in gui and mui. Units channels a beam targets another unit for 10seconds. And viable for 10+units doing this. plasma beam Events Unit - A unit Starts the effect of an ability Conditions (Ability...
  19. HL.Clockwork

    Reducing Lags

    well, the last time, my team and me tested my map(a TD) , hard lags started in the late game. I really try to finde the "leak" points and triggers that causes the lags. i got a few triggers in my map like this one: blooddancer crit aura Events Time - Every 2.00 seconds of...
  20. HL.Clockwork

    add buff ability

    i am looking for an ability that: -adds a buff -can be set to do nothing -is not autocast -can be casted to "air" -could be casted on magic immun...not that important try... channel -> no buff (with dummy use less, cause i could cast it directly) try... lightningshiled -> no air...
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