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    Storehouse!(shop) [request]

    Hy everyone I need a building (lets name it Storehouse) which: - sells nothing by default (or 0 from everything) - only the owner can use it to sell/buy anything - when an item is pawned, it will appear in the shop NOTE: The item pawned is 1 item with X charges, but it has to appear in the...
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    Conquer building by remain in its range (more complicated than this)

    Hi! My goal is to conquer (change ownership) an enemy building by getting close to it (lets say range 600) and remaining there for a while.But pause the effect when an other unit (non-structure ,controlled by owner of the building) is also in range and reset when no units of the conqueror...
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    Disappearing units PLZ help

    Hi all I started to fix my first map's bugs but here is one which I cant fix, and it causes more problem than i thought. I have a building which works like an orc burrow, but its upgradeable.When I upgrade it, while my units inside it, they disappear.I can't make a working trigger for this.My...
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    Soulbound Items

    Hi! I want to make that if a hero drops an item no one can pick it up, except the hero who dropped it.My relationship is not really good with variables so I'd like to get some help :) DropItem Events Unit - A unit Loses an item Conditions (Unit-type of...
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    How to add new target type to unit + harvesting both materials

    Hy all, it was a long time ago when i last posted here but i'm going to start maping again :) I want to harvest gold by attacking the ore on the ground while i keep the lumber harvesting ability for trees. I saw others who wanted to do this ,maybe i help them with my solution: -make a dummy...
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    WIP Settlements

    Settlements by Tothumn Its my first complete map (and the second what i ever tried to do) so its not a pro map with 500custom units but i hope its enjoyable. History: Storm's territory exhausted, so many of the only human city's people now looking for new home. Some of these human...
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    Victory when all other players lost

    i hope this is the last help i need for my map: i have 3teams. player 1-8 player 9-10 and player 11-12 i want to set that if team1s all enemy 9-10-11-12 left, or defeated, or slot status is unused then win the game for players 1-8. i have 2more triggers like this , witch win the game for...
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    Harvest lumber with axe

    Hi! i want to make this: if a unit (settler,troll etc.) carry an AXE he get ability to harvest lumber. here is my trigger: Axe pick Events Unit - A unit Acquires an item Conditions Or - Any (Conditions) are true Conditions (Unit-type...
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    unit / item cost icons

    hi! sorry but i didnt find anywhere how to change theese incons: i think somewhere in game interface too ,like gold/lumber icons at top of the screen ,but i cant find it. Thanks for help..
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