Hi!
i want to make this:
if a unit (settler,troll etc.) carry an AXE he get ability to harvest lumber.
here is my trigger:
it works, but the problem is :
i have other items on my map (round shield for example) and if a settler pick up a round shield then it can harvest lumber with that too.
please fix my trigger or make a new one for me
i want to make this:
if a unit (settler,troll etc.) carry an AXE he get ability to harvest lumber.
here is my trigger:
Code:
Axe pick
Events
Unit - A unit Acquires an item
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Troll
(Unit-type of (Triggering unit)) Equal to Settler
(Unit-type of (Triggering unit)) Equal to Engineer
(Unit-type of (Triggering unit)) Equal to Gnoll
Actions
Unit - Add Harvest (Gold and Lumber) to (Triggering unit)
i have other items on my map (round shield for example) and if a settler pick up a round shield then it can harvest lumber with that too.
please fix my trigger or make a new one for me