(Sorry for so many help topics today @_@)
On my custom campaign, on this trigger, it's suppose to laod the next map, and the name is right.....but it just goes back to the forzen throne title screen, and yes the second level is in the campaign.
After Abom
Events
Unit -...
I have A crypt lord unit that is burrowed, and when you get close to it it unburrows, how can I make it where when he unburrows it plays the spell throw (jumping) animation? I set spell,throw on the burrow ability but that didnt work at all....
How could this be done? I have a cinemtaic map for a chemisty project and I need it in a video format (video and audio) that any computer (or almost) could view.
In my TD there's mass levels that spawn twice as many creeps, but one at a time. I this successfully, BUT...the it spawns 1 players spawn at a time. How do I make it to where it spawns one creep at a time for all the player slots that are playing.
Level 7 SpawnMass
Events
Time -...
Whats up with that? I used "Upgrade, Two" to get the cannon tower, but when it attacks the model changes o a guard tower...what the heck?
Also what tag things make it to when splash doesnt hurt allied things XP? I forgot
In my Td I would like my poison towers to attack a different unit each attack. this ability was available in XPTD, but that map does not work anymore due to patches.
Is this possible to have as a toggling thing?
when i open anything with text, the normal colorizer button and even the box with the colored text disappears and only reappears when i mous over it or drag select all the text. What is this madness? Sorry about all the questions today though.
I have a tower in my td that shoots shockwave for its attack. I cannot howerver, figure out how to make it MUI. how would i do this?
Current Trigger
Treadmarks
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Wave Tower...
i'm trying to make an ability that shoots a hammer that travels 600 in the direction of casts, and if the first thing it hits is damaged and stunned
I know that the Hammer is a dumy unit and i got that, but i have no clue what to do next...
Mallet
Events
Unit - A unit Starts...
When I try to play/test any map I get this message in the loading screen.
I have NEVER had this show up before. Does this mean I have a virus or something?
Is there a way to transfer the xp one hero gets to another? One of my heroes has a summon. The summons are heroes with their stats based on the caster. but they end up draining xp X( even though their xp gain is disabled.
It's weird, my spell summons two units (which are classified as wards), and it only gives the hero no experience if both are attacking it. If one is attacking it then he gets xp.....the wards are also heroes, but I removed there ability to gain xp, and even the Hero classificaltion, here
Summon...
If my summon ability summons two voidlings, how would i locate them in triggers?
does
Make summoned units independant
Events
Unit - A unit Spawns a summoned unit
Conditions
Actions
Custom script: call IndieSummon_SetMaster( GetSummonedUnit()...
Title says it all. My hero has an ability where he hurts himself by damage per fourth second, but gains points for using other attacks. But i don't want him to just sit under the healing fountain and gain points without taking damage
edit: Nevermind, The ability seems too OP
One of the heroes in my game has an ability which increases his attack (which is just a modified roar) and during the duration of the ability, any attack made on him will award him points (lumber). I can't seem to find out how to get the damage.
Also, is there an ability that increases...
how would I turn things like these spells into a very short loop?
Tauntstomp
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Tauntstomp
Actions
Set Temp_pointX[3] = (Position of (Casting unit))
Set...
I have this Water Elemental Hero and one his abilities is to turn into water and rush to a point, then reform into the elemental.
I know the Water would be a unit and you would move it to the casted point, but how do you make the elemental disappear until the water gets to the point?