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  1. Hildagarn

    Campaign Map Transition Problems

    (Sorry for so many help topics today @_@) On my custom campaign, on this trigger, it's suppose to laod the next map, and the name is right.....but it just goes back to the forzen throne title screen, and yes the second level is in the campaign. After Abom Events Unit -...
  2. Hildagarn

    Crypt Lord Animation

    I have A crypt lord unit that is burrowed, and when you get close to it it unburrows, how can I make it where when he unburrows it plays the spell throw (jumping) animation? I set spell,throw on the burrow ability but that didnt work at all....
  3. Hildagarn

    Turning a Cin ematic into a video file.

    How could this be done? I have a cinemtaic map for a chemisty project and I need it in a video format (video and audio) that any computer (or almost) could view.
  4. Hildagarn

    TD Mass level Trigger

    In my TD there's mass levels that spawn twice as many creeps, but one at a time. I this successfully, BUT...the it spawns 1 players spawn at a time. How do I make it to where it spawns one creep at a time for all the player slots that are playing. Level 7 SpawnMass Events Time -...
  5. Hildagarn

    Can Buildings miss?

    I gave one of my towers in my td a bash that has a .75(75%) chance to miss...but it never misses...why is this?
  6. Hildagarn

    Cannon tower turns into a guard tower when it attacks

    Whats up with that? I used "Upgrade, Two" to get the cannon tower, but when it attacks the model changes o a guard tower...what the heck? Also what tag things make it to when splash doesnt hurt allied things XP? I forgot
  7. Hildagarn

    Attacking a different unit each attack.

    In my Td I would like my poison towers to attack a different unit each attack. this ability was available in XPTD, but that map does not work anymore due to patches. Is this possible to have as a toggling thing?
  8. Hildagarn

    NewGen Colorizer problem

    when i open anything with text, the normal colorizer button and even the box with the colored text disappears and only reappears when i mous over it or drag select all the text. What is this madness? Sorry about all the questions today though.
  9. Hildagarn

    Td Creeps run backward if hit.

    For some reason in my TD the creeps run backwards (the way they are not suppose to go) when they get hit sometimes...what causes this srsz anomoly?
  10. Hildagarn

    MUI Shockwave on attack trigger

    I have a tower in my td that shoots shockwave for its attack. I cannot howerver, figure out how to make it MUI. how would i do this? Current Trigger Treadmarks Events Unit - A unit Is attacked Conditions (Unit-type of (Attacking unit)) Equal to Wave Tower...
  11. Hildagarn

    Skill Shots

    i'm trying to make an ability that shoots a hammer that travels 600 in the direction of casts, and if the first thing it hits is damaged and stunned I know that the Hammer is a dumy unit and i got that, but i have no clue what to do next... Mallet Events Unit - A unit Starts...
  12. Hildagarn

    Half the Spell not working

    // +------------------------------------------------------------+ // | | // | -=-=- Forked Entangle -=-=- | // | -=-=- Trigger by Wolfie[NoCT] -=-=- | // | -=-=-...
  13. Hildagarn

    Critical error

    When I try to play/test any map I get this message in the loading screen. I have NEVER had this show up before. Does this mean I have a virus or something?
  14. Hildagarn

    Transfering XP?

    Is there a way to transfer the xp one hero gets to another? One of my heroes has a summon. The summons are heroes with their stats based on the caster. but they end up draining xp X( even though their xp gain is disabled.
  15. Hildagarn

    XP being drained somewhere

    It's weird, my spell summons two units (which are classified as wards), and it only gives the hero no experience if both are attacking it. If one is attacking it then he gets xp.....the wards are also heroes, but I removed there ability to gain xp, and even the Hero classificaltion, here Summon...
  16. Hildagarn

    Multiple Summon Detection

    If my summon ability summons two voidlings, how would i locate them in triggers? does Make summoned units independant Events Unit - A unit Spawns a summoned unit Conditions Actions Custom script: call IndieSummon_SetMaster( GetSummonedUnit()...
  17. Hildagarn

    Turn off ability when unit gets close to a healing foutain

    Title says it all. My hero has an ability where he hurts himself by damage per fourth second, but gains points for using other attacks. But i don't want him to just sit under the healing fountain and gain points without taking damage edit: Nevermind, The ability seems too OP
  18. Hildagarn

    Tracking how much damage a unit gets

    One of the heroes in my game has an ability which increases his attack (which is just a modified roar) and during the duration of the ability, any attack made on him will award him points (lumber). I can't seem to find out how to get the damage. Also, is there an ability that increases...
  19. Hildagarn

    Turning this into a loop?

    how would I turn things like these spells into a very short loop? Tauntstomp Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Tauntstomp Actions Set Temp_pointX[3] = (Position of (Casting unit)) Set...
  20. Hildagarn

    Make a unit disappear for a certain amount of time?

    I have this Water Elemental Hero and one his abilities is to turn into water and rush to a point, then reform into the elemental. I know the Water would be a unit and you would move it to the casted point, but how do you make the elemental disappear until the water gets to the point?
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