I found this somewhere on the interwebz and you could change it too.
go on google translator and make it german to german
then put "pv pv zkpv zkpv pv zkpv zkpv bsch. bsch. bsch bsch bsch bsch pzpzpk pv pv pvzk pv pv pv pvvv" and translate then listen to the translator
I got Windows 7 and pretty much everything works except videos... like the sound works when I play one but the screen is just blank. Is there a fix for this or something?
EDIT: Fixed it, all I had to do was download some video codec thingy. Can someone delete this thread?
GRAVEYARD THIS.
This is actually a remake of some old spell I made, but the thread is old so I made a new one.
MUI/MPI - MUI
GUI/Jass/vJass - vJass
Requirements
Latest Jasshelper/JNGP
Timer32
The picture doesn't really show the spell much, it just looks like the dude is using wind walk or...
struct SpikeTrap
//Configuration
private static constant integer ABILITY_ID = 'A000'
//The raw code of the spell, use Ctrl+D in the object editor to find it
private static constant string TRAP_EFFECT = "Abilities\\Spells\\Orc\\SpikeBarrier\\SpikeBarrier.mdl"
//The...
...
//! i makechange(current, "aani", nil)
...
It keeps saying I need 4 arguments, including level, and when I add level it says: I need 3 arguments, excluding level.
What's wrong?
How come when I use a variable for the size of an array in a struct, it throws a compile error?
Etc.
struct test
private static integer arraysize = 12
private integer array anarray[.arraysize]
endstruct
When I cast it, it works, but the unit is still stunned and gets damaged until they die.
I don't know what's wrong with it, but I'm guessing it's because I'm using T32 wrong?
scope spell initializer onInit
globals
private integer ABILITY_ID = 'A000'
private integer...
I tried to compile a .cpp file, but there were errors in the resource file.
What is wrong with it?
#include "resource.h"
IDR_MAINMENU MENU {
POPUP "&File" {
MENUITEM "E&xit", ID_FILE_EXIT
}
}
The errors were:
error: expected unqualified-id before numeric constant
error...
Basically this is just a small sword with blue stuff around it. Nothing special.
Made in Photoshop CS2...
I posted it on THW too...
Readme or whatever it's called is in the zip...
In this spell, each unit gets damaged multiple times until they die.
How come they don't get hit only once?
scope SPELL initializer onInit
globals
private constant real radius = 500 //The range where units are affected
private constant integer abilId = 'A000'...
Will it desync if this is attempted?
If so, is there anyway to make it work?
//Trying to show an image to a player...
function Test takes nothing returns nothing
local image Test_Dummy = //Image stuff...
call ShowImage(Test_Dummy, GetLocalPlayer() == Player(0))
call...
Cutlass
Preview:
I know it's really amateur-ish, but yeah anyway whatever...
Paths:
ReplaceableTextures\CommandButtons\BTNCutlass.blp
ReplaceableTextures\CommandButtonsDisabled\DISBTNCutlass.blp
Made in GIMP...
Used Wc3 Image Extractor to covert to .blp's.
(Trust me, it looked...
Chamber Skirmish
I never really got far on a project nor a map, so I have no personal experience in things like those other maps. Well, I guess I wouldn't really lose anything, so let's get to the basics...
Description:
I have only thought of this so all that is done is
.
I have...